goldslayer1 -> RE: About builds (9/10/2013 22:53:29)
|
quote:
oh i see but now high hp builds are creeping over in 1vs1 except now is completely different. part of the reason for agility being added back then was that Field Medic had a 3 turn cooldown and field medic could be improved by support. this allowed tech mages to use high HP support builds (160-180 IIRC) by having high hp and support, you allowed yourself to take in enough damage to receive enough energy to consistently use field medic over and over again. essentially "Heal looping" as the build relied on healing constantly to win. (it was pretty hard to beat and had very high win %s) so agility was added so that if you went over a certain amount of HP, you took in more and more damage per attack the enemy did on you. this made it so that 170 hp builds took in 8 extra damage on every attack. and at the same time, the added an extra cooldown to field medic to "stop" the build. however the level cap was 31 back then, and there weren't as many gear as we have now. so basically things changed. and today in omega, field medic has a 4 turn cooldown, does not improve with support like it used to, and there's far less stats to deal with than before. theres also that huge issue of stat progression (defense improved by 3 dex back then. and resistance improved 2-3 tech. primary/sidearm and auxiliary improved by 4 stats. as for the topic, bad idea. i hate build copying as much as the next guy but i'd be pretty pissed if i couldn't make a build just because someone else had a matching number of dex as me.
|
|
|
|