War Objectives (Suggestions and Balance) (Full Version)

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GearzHeadz -> War Objectives (Suggestions and Balance) (9/16/2013 1:44:16)

Okay, so we have two war objectives with specialty perks. How about the other ones? With they be getting abilities too? If not, I would like the staff to consider some, here would be my suggestions for the other objectives. (note you will have to select locations just like the turrets and shield generators for these to work)

Propaganda Towers(Boost allies spirits in battle!)
Level 1: Boosts all damage in a location dealt by your alignment members by 1 damage for 5 fights or 5 minutes
Level 2: Boosts all damage in a location dealt by your alignment members by 2 damage for 10 fights or 10 minutes
Level 3: Boosts all damage in a location dealt by your alignment members by 3 damage for 15 fights or 15 minutes

Ammo Depots(Supply ammo to allies for faster shooting!)
Level 1: Cool down for side-arms are reduced by 1 round, 1 time for 5 fights
Level 2: Cool down for side-arms and auxiliaries are reduced by 1 round, 1 time for 5 fights
Level 3: Cool down for side-arms, auxiliaries, and robots are reduced by 1 round, 1 time for 5 fights

Radar Arrays(Inform your allies of incoming enemies, preparing them for fights!)
Level 1: Increases chance of getting first strike for alignment members by 3% for 5 fights
Level 2: Increases chance of getting first strike for alignment members by 5% for 5 fights
Level 3: Increases chance of getting first strike for alignment members by 7% for 5 fights

These are my suggestions. Please make any suggestions that you would make for these or point out flaws, constructive criticism is need here to make these as balanced as possible.
Also I never made suggestions for specialty locations, feel free to make some suggestions for those yourself.
Bazaar Command Hub/Central Station Command Hub
Naval Yard Shack
Mine tower Suite Entrance
Archive AI/Overlord AI
Fortune City Battle Arena
Dread Control Array(I feel this one already has a known use by the staff)




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