juggernauts problem lv 35 (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


menard43 -> juggernauts problem lv 35 (9/20/2013 12:58:28)

juggernaut for lv 34 to 35 is really unfair. now an average win percent is 50%, which in my own view is very low. but if you take a lv 23 jugg, you wil lsee that they have a average win percent of 85+ . juggernauts are really decreasing and l dont see the point for them anymore. its as if they are made for characters which are less than lv 32. l am not trying to sound like a noob, but most pro players have quit from jugg in fear of their record being ruined. what l suggest is that in jugg for lv34-35, they should make them verse a opponent less than lv 25 while the other opponet will be more than lv 27 but lesss that lv 30. this way, it will make jugg fair and interesting. what do you all think, please make suggestions. [&:]




Mother1 -> RE: juggernauts problem lv 35 (9/20/2013 13:20:55)

Those "PRo" players as you call them got high records mostly due to Varium advantage advantage and enhancements that existed back in delta and gamma. Most opponents they faced were non variums who who underpowered compared to them so they were basically punching bags for the Jugs. The reason most of them quit is because the balance of power has shifted and the opponents now stand a change unlike before.

However, at lower levels it is easier since most low level players are under powered and under equipped while the jug isn't. At lower levels the players have no clue how to handle jugs, most have laughable builds (unless they are an alt by an older player) and as stated before are either missing gear, or are underpowered. Because of this at lower levels Jugs can still still walk all over their opponents most of the time where as at higher levels they have to earn their wins due to the player knowing how to handle jugs.

Lastly Juggernaut mode wasn't suppose to be easy to begin with. The fact that it was real easy at first (Due to enhancements, and Varium advantage) only to become somewhat more balanced now only for them to quit means they were only looking for easy wins.

Also for your suggestion not supported in the least. As I said Juggernaut is suppose to be a harder battle mode for those who like a challenge not a mode that awards easy wins due to facing underpowered opponents. While I will admit Jug needs to be looked at making the opponents weaker for the Jug's sake isn't right either.




menard43 -> RE: juggernauts problem lv 35 (9/20/2013 15:05:16)

so in other words you are saying jugg is fair the way it is now or not?




Exploding Penguin -> RE: juggernauts problem lv 35 (9/20/2013 15:28:01)

It's easier for, let's say, level 25s, than it is for level 35s to win in Jugg.




Cyber Dream -> RE: juggernauts problem lv 35 (9/20/2013 16:18:12)

Jug is extremly fair right now, you just have to have a decent jugg build. Don't use an aggressive strategy use a defensive strategy. If you need any help making a jug build just pm me.




menard43 -> RE: juggernauts problem lv 35 (9/20/2013 16:19:06)

thats why l said whn a Lv 35 does a jugg battle, they should get a player more than lv 27 and the other less than 25 to make it fair




Ranloth -> RE: juggernauts problem lv 35 (9/20/2013 16:21:34)

No, they shouldn't. The only reason it's easier at lower level is players making common mistakes of selling one item for another, and then not having enough for full set of items + upgrades, whilst at higher level, they will have items, upgrades and possibly cores.

Balance does not account for incompetence of players, such as selling item x for item y, because they wanted to and didn't think prior to it, whether they'll have enough for upgrading, cores, etc.




Cyber Dream -> RE: juggernauts problem lv 35 (9/20/2013 16:25:35)

Like i said, jugg is extremely fair right now all you need is a build. Jugg is not meant to be super easy, if you ask me i think that the fighting cap should be raised by 1 or 2 levels.




Dual Thrusters -> RE: juggernauts problem lv 35 (9/20/2013 18:44:30)

Jugg at level 36 or level 25 is the same difficulty.

Level 25s get a higher % only because their opponents don't even know what they're doing. Whereas Jugg at level cap, the opponents actually know how to make strategies.




ED Divine Darkness -> RE: juggernauts problem lv 35 (9/20/2013 19:20:30)

quote:

juggernaut for lv 34 to 35 is really unfair. now an average win percent is 50%, which in my own view is very low. but if you take a lv 23 jugg, you wil lsee that they have a average win percent of 85+ . juggernauts are really decreasing and l dont see the point for them anymore. its as if they are made for characters which are less than lv 32. l am not trying to sound like a noob, but most pro players have quit from jugg in fear of their record being ruined. what l suggest is that in jugg for lv34-35, they should make them verse a opponent less than lv 25 while the other opponet will be more than lv 27 but lesss that lv 30. this way, it will make jugg fair and interesting. what do you all think, please make suggestions.


im a level 34 on my bounty and i find it easy to jugg.




lionblades -> RE: juggernauts problem lv 35 (9/20/2013 19:22:51)

Yeah its unfair for leaderboards as all the lower level (alts) have the complete advantage in all battles including jugg.
something should be implemented to make lower level jugg harder or make higher level jugg more viable

For example: a lv35 facing 2 geared static smash tank mercs (even harder with those having infernal or poison bot) are literally impossible to beat
The same applies to 2 tank caster TM with max assimilate and infernal bots (at 0 focus still does around 30 DMG rage)
PS. If anyone posts a video of them beating 4 battles of the above, I will gladly say jugg is hard but still viable :) but until then my point stands




NavigatorNami -> RE: juggernauts problem lv 35 (9/21/2013 16:28:42)

I came here to suggest the opposite. The lower level Jugs completely dominate even experienced players. I have been playing on and off for years, ever since Artix first took over. a lvl 24 Jug should not be facing 2 lvl 14 players who haven't even been able to make enough money to finish upgrading their gear yet. I believe an 8 lvl difference should be the worst case scenario for low level jug battles. I can't say anything about high lvl Jug battles tho, I just came back from a break in the game and started all over rather than continuing my lvl 25 blood mage.




Ranloth -> RE: juggernauts problem lv 35 (9/21/2013 16:34:22)

Having played in Omega from Lvl 1 on one of my alts, I've always had fully upgraded equipment. How? Missions. They awarded me Credits, they gave me weapons, and PvP gave me rewards too so I've ended up having full Set and plenty of Credits. My first core was purchased at Lvl 22 IIRC - that's when I've had enough to fully upgrade my items and have spare Credits for cores.

With more missions now + Daily Missions being made, this is even easier. If they don't have enough money, it's not balance's problem but their own mistakes. They have plenty of possibilities, and Missions should be taken advantage of, because you may get items for free, that you'd have to pay quite an amount otherwise.




NavigatorNami -> RE: juggernauts problem lv 35 (9/21/2013 17:17:21)

I will look into the missions. I had looked into them originally at lvl 1 but was largely disappointed. they give so few credits that most of the time you can make more credits in the same amount of time by fighting in 2v2, or so it seemed. I will take your advice and do nothing but missions and see if that makes a difference.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375