credit farms (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


Kangding Huang -> credit farms (9/20/2013 22:19:07)

I think ed should have have some sort of credits farm like on the games on iphones. But at houses, like there is a area where you can grow credits or something and you can ise varium the make it grow straight away. Maybe it take 10 hours the grow? Idk what do you guys think. Credit seeds,varium seeds?




Tri Phoenix -> RE: credit farms (9/20/2013 23:23:25)

EpicDuel is a PvP Game not a 'Farm' so Not Supported




Dual Thrusters -> RE: credit farms (9/20/2013 23:27:52)

I think the Staff want Credits to be legitimately earned, not rewarded daily just for logging in.




Mother1 -> RE: credit farms (9/21/2013 0:02:38)

Not supported.

This discourages game play since I can just log on and get credits without battle, and this would hurt varium sells since both casual and hardcore players will gain more credits which will remove the shortcut varium offers.





SKRALL213 -> RE: credit farms (9/21/2013 0:31:37)

Not Supported. for 5 Reasons.
1. It will take away the point of earning them.
2. Will ruin PvP a bit and make ED more of a Dress up game since you never need to battle.
3. To me this is like a Ballyhoo like the other AE games.
4. Missions are the only thing that makes farming Credits a bit more easier. This is unneeded thanks to those.
5. And lastly, this would be taking away another Edge from Varium Players.




Kangding Huang -> RE: credit farms (9/21/2013 3:46:57)

ok thank you guys for your opinion.




Jekyll -> RE: credit farms (9/21/2013 7:49:58)

Actually I'm not sure if this is a completely bad idea. AQ's houses do have a constant increase in sellback value, so I don't see why a minor (note: minor) reward cannot be given. This will also give some incentive for homes. The only rewarding thing about houses is the 4-house achievement, or the House Competition back in December 2011.




Ranloth -> RE: credit farms (9/21/2013 7:52:05)

AQ's housing interest has also caused inflation on Token prices of items, so it's not really that good idea. Housing and in-game drops (AQ) have caused it, so putting it in may end up in more fun but if you don't own the said farm, deal with higher prices.

Not really a good way to go with it.




Jekyll -> RE: credit farms (9/21/2013 8:51:50)

^True. Having my Artix Points wiped out with the purchase of 2-3 weapons isn't really a fantastic feeling.




Exploding Penguin -> RE: credit farms (9/21/2013 12:22:08)

If you're interested in my conjecture, this isn't really a great idea. Those life-simulation games and popular iOS/android apps are honestly not that fun, they make you feel obligated to play every day, and most of all, ED is more of a PvP as everyone else said. One should not feel obligated to play every day on any game (some unnamed games will have your crops die or other similar things if you skip a day in real-life time) no matter what; you should only play games based on when you want to.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125