Stabilis -> RE: Bludgeon Balance (10/6/2013 14:13:26)
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quote:
I feel bludgeon, a move used by the mage classes is a bit too strong of a skill for its cost. This is your claim. quote:
My reasoning behind this is as following. The other classes pay a lot more energy for a % damage increase than the mages have to. For a Hunter class, to get a 31% damage increase, it costs 33 energy. The move is Massacre, level 1. (Note this move can not be blocked) For a merc class, to get a 33% damage increase, it costs 27 energy. This move is Double Strike, level 7. (Can be blocked) Also for a merc class, to get a 35% damage increase, it costs 27 energy. This move is Berserker, level 1. (Can be blocked) For a mage class, to get a 32% damage increase, it costs 16 energy. This move is Bludgeon, level 4. (Can be blocked) OMG! Finally we have some authentic evidence for balancing skills! I will help you clean these unfinished numerical expressions. You should have compared them all at the same skill level though. At level 10, their maximum. We need to see how they function when at their limits, or else scaling is not represented properly, that is bias. [:D] Massacre: Max Damage: +120% (Weapon Damage) (220%) Max Energy Cost: 60 Weapon Damage Bonus Per 1 Energy Cost: 2% Double Strike: Max Damage: +42% (Weapon Damage) (142%) Max Energy Cost: 33 Weapon Damage Bonus Per 1 Energy Cost: 1.27% Berzerker: Max Damage: +80% (Weapon Damage) (180%) Max Energy Cost: 45 Weapon Damage Bonus Per 1 Energy Cost: 1.78% Bludgeon: Max Damage +50% (Weapon Damage) (150%) Max Energy Cost: 28 Weapon Damage Bonus Per 1 Energy Cost: 1.79% Oh. How awkward. Bludgeon does not even provide the highest damage per energy cost. Massacre does. It even ties with Berzerker if not for the 0.01% deviation. Well, no matter, let us see how these same skills do in terms of damage over time. Massacre: Max Damage: +120% (Weapon Damage) (220%) Warmup: 3 Cooldown: 3 Weapon Damage Bonus Per Turn (no Warmup): 30% Weapon Damage Weapon Damage Bonus Per Turn (with Warmup) (x represents the turn value, or time): 30%x - 90% Double Strike: Max Damage: +42% (Weapon Damage) (142%) Warmup: 0 Cooldown: 1 Weapon Damage Bonus Per Turn (no Warmup): 21% Weapon Damage Weapon Damage Bonus Per Turn (with Warmup): 21%x Berzerker: Max Damage: +80% (Weapon Damage) (180%) Warmup: 1 Cooldown: 2 Weapon Damage Bonus Per Turn (no Warmup): 26.67% Weapon Damage Weapon Damage Bonus Per Turn (with Warmup): 26.67%x - 26.67% Bludgeon: Max Damage +50% (Weapon Damage) (150%) Warmup: 0 Cooldown: 2 Weapon Damage Bonus Per Turn (no Warmup): 16.67% Weapon Damage Weapon Damage Bonus Per Turn (with Warmup): 16.67%x GearHeadz, I am afraid that the evidence for Bludgeon having an imbalanced damage to cost ratio is not true. It nearly ties with Berzerker in that respect, and is beaten by Massacre. Even in terms of damage output per turn, it still loses out to Double Strike, and over time, it also loses out to Berzerker AND Massacre, though initially it beats Berzerker and Massacre by not having a warmup. I am afraid that the evidence is not in your favour.
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