Ranloth -> RE: Deflect/Block/Critical Needs to Be fixed (9/26/2013 21:57:29)
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Then you need to reduce blocks too. Making deflections appear less often than blocks and being weaker than blocks makes no sense or whatsoever. In fact, people would complain MORE because chances would be lower and players would end up getting even more "lucky". Lowering %'s doesn't fix anything, altering the effects does. Also, if you choose not to use anti-luck cores then it's your problem. Counters are available and it's up to the player whether they want to minimise it in every way possible or leave it as it is. Difference is small because it's a passive, therefore, always active and these cannot have a lot of power. Difference is small but if player gets very lucky, it's noticeable - even if it's 2 damage less, you may win with 1 HP left.
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