Electricboa -> RE: =AE= BATTLECON AE Q&A: We Need Questions (12/2/2013 0:02:23)
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Well, it seems like these questions aren't going to be answered through the Battle-Con, but I thought I would at least answer the questions I can here. At the very least, you'll have some answers. quote:
As far as HeroSmash is concerned, will the heroes ever get a chance to shine? Back on Lore, Swordhaven, the hub of good, shone brightly. But on this version of Terra, it's the villains who keep triumphing again and again. Well, I think some of that is the product of the players themselves. If you have more players fighting in, say, wars, on the side of the villains, the villains are going to win. As far as storylines independent of events like that, I am going to try to keep it as balanced as I can. quote:
I would honestly like to know more about Demolicious. She's a deeply unappreciated character for a hero, it seems. I just hope fanservice isn't the first step to make a bold-outside-delicate-inside character like her more palatable for HS players. Still, about the wrecker, does she have any extended family like distant cousins or ancient legends? I can't really go too much into Demolicious' history, as I would like to see her take a central role in the story. She does strike me as more of a dynamic character, as her initial motives for fighting the Park war weren't exactly pure, but that will spur her to be a better heroine. The only other thing I'm going to say is, I do plan on bringing her father into the story. quote:
How will you implement secret identities? That sounds crazy hard to even think how to implement and make work effectively. This is probably more Randor's realm of expertise, but I don't personally see it happening. True, most heroes have a secret identity, but they usually don't do heroics (or villainy) while they're being 'normal.' Of course, you can always create a secret identity independent of the game for your own character. quote:
What is volunteer work for developing a game like? Do you find you have learned a lot from the experience? Surprisingly, it feels kind of like planning a story. You have to set major plot points, create (or integrate) characters, and come up with just what is going to happen. The only difference is this story really doesn't have an ending, it will continually be expanded upon. quote:
How much story do you have planned? Will we be seeing more of characters like Demolicious and DaVinci? I have the framework in mind. That's just an abridged summary, though. As far as individual stories that fill in the meat and bones, I've started some of the early ones. I like to have a direction to go, so planning for further down the line is something I think would be beneficial. As far as Demolicious and DaVinci, I already mentioned above that I'd like to see Demolicious take a central role for the side of good. As you can probably guess, I'm planning on DaVinci taking the opposing villainous side. quote:
Will the player NPCs and minor NPCs (Dyintime, Dr. Illinois Johnson, etc.) have future story roles? As of right this moment? Not really. But I am someone who does prefer to work with existing characters, if I can. If there's a situation where any of the existing NPC would fit, I would. quote:
Will Super Death be appearing in any future story? Pretty much the same answer as above. I don't really have any ideas for using him in the central storyline, though. quote:
Are there any plans for continuing the Pleasanton arc? The short answer is yes, but maybe not as its own independent storyline. I have designs on bringing it into the main arc. quote:
Are you planning to continue the game's plot? Yes, that is kind of why they have me. The rest of the questions either weren't directed towards me or are ones that I don't have the answer to. ~Mr. Midnight
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