RE: Blood Lust (Full Version)

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Mother1 -> RE: Blood Lust (10/4/2013 18:51:43)

@ kosmo

Face them before, and I have beaten them before. while challenging they aren't unbeatable. Just need the right build and the right gear to do so.




kosmo -> RE: Blood Lust (10/4/2013 19:05:45)

one thing is finding a counter build to unexpirienced bms, another thing is being ur self a bm looking for someone tht can counter u;
if u try the second option u would probably agree whit me.




Mother1 -> RE: Blood Lust (10/4/2013 20:20:12)

@ Kosmo

Last I checked isn't that suppose to be the point of the game? A good player is suppose to be thinking on how to counter their opponents and what to do in each situation when playing this game. Also I ran into those kinds of Blood mages before as well as inexperienced one's and In both cases I don't agree with you.




SylvanElf -> RE: Blood Lust (10/5/2013 16:55:20)

@mother1

Making a build specially to counter a specific overused one never works very well in my experience,
because it leaves you vulnerable to all kinds of other builds.

I have no idea why you keep spouting this as a solution.




Ranloth -> RE: Blood Lust (10/5/2013 17:43:42)

A build is supposed to have a weakness. You cannot be unbeatable.




toopygoo -> RE: Blood Lust (10/5/2013 17:49:58)

but often times, that weakness cannot be exploited by some of the other classes which is why people say they are OP regardless of them actually being OP or not.

I.E. merc against strength/smokoe BH= BH is Probably gonna win.
they can overlook the shield with their smoke.
if they reduce smoke, they wasted another turn while bounty does still reater damage than the first turn
chance of blocking has been increased for BH
BH has huge hp, more than what can be taken away in a matter of 3 turns, and regains what is taken regularly
strength builds rage fast, because they deal big damage each turn, and even more if they are ever blocked.


the merc has {potentially} their shield to their advantage, but really nothing else can be done to even out these odds, thus from people playing merc, they feel BH is now OP. Where as, BH can stil easily be countered with a TM support/strength build.

so what i mean to say by this yes, all builds have their weaknesses, but not all weaknesses can be exploited by everyone.





Mother1 -> RE: Blood Lust (10/5/2013 17:52:44)

@ Sylvanelf

And having the staff nerf every popular/overused build because of those who don't want to change their build, or can't tweak their builds to help counter these builds isn't balance either.

It is basically punishing players who try to adapt because of others who can't.

Look at what has been happening. Every time we find a fun build or builds to use they get nerfed? Why because someone or some group of people complain about the build believing it to be overpowered when 9 times out of 10 it is a just a good build or is overused.

Then eventually the build get's nerfed and guess what? Something else that was kept in check by that build takes it's place and we are back to square one but with a different build and group of players.

You call that a solution to this problem? It isn't and what a lot of players need to accept is that your build isn't suppose to be able to beat everything easily. Every build has it's strength's and weaknesses. The real problem here is that there is little to no variety. Since the masses have the Winning = fun concept most would sooner copy the overused builds in the game and spot those's since they are proven to work, rather than be creative and possibly find a new just as good build at the exchange of possibly a few loses.

As a result of this what their builds are strong against doesn't show up all that often while what they are weak against shows up like wild fire.





GearzHeadz -> RE: Blood Lust (10/5/2013 20:05:00)

I saw the point of that reroute isn't as good as bloodlust, reroute can give you heals, the amount of hp points almost equal to 4 attacks of bloodlust, so I'd say that is pretty decent.




kosmo -> RE: Blood Lust (10/5/2013 22:33:50)

i agree whit you when you say that overused doesnt mean overpowered, but right now the masses are usin the overpowered class, nothing changed since when bh and tm wore the abused class, due to the fact they had a weakness differently from bm.

i wanted to point another thing, not all of us complain beacause we cant beat a build or a class, some of us are tired of using an overspammed class and just wont to bring some variety to their pvp expirience




Mother1 -> RE: Blood Lust (10/5/2013 23:15:37)

@ Kosmo

Well you can't change what people want to use. We can't just force players to stop using something because we want variety. Also Blood mage isn't an overpowered class. They have maybe one or two potent builds where as the rest are average or underpowered. Just because strength BM is running around as well as Focus Bloodmage doesn't mean the class itself is overpowered. It just proves that this build has been shown to give results which the masses want so they copy it.

Until the whole Winning = fun thing goes there will be no real variety. Why because if you try something else you will most likely get punished for being creative, or if you do find something your build might be the subject for the next nerf due to build copying.




Exploding Penguin -> RE: Blood Lust (10/6/2013 1:54:33)

quote:

A build is supposed to have a weakness. You cannot be unbeatable.


That is the genius of build-making. One should aim for a build that is fun, successful, and its only weaknesses are against the builds and strategies that are rarely used.




dfo99 -> RE: Blood Lust (10/23/2013 10:50:33)

quote:

I have done evidence proving they can get over 50-100+ HP back in 1 single battle


to get 100 of hp back the bm or bh need make 400 of damage in fight. lol sry for up the topic but was needed say it




rejaylob -> RE: Blood Lust (10/23/2013 11:29:59)

I am actually a blood mage and sad to say, I agree with "Blood lust" as OP. I mean they can tear defenses especially str bm and can usually regain more or less 10 hp per turn.




dfo99 -> RE: Blood Lust (10/23/2013 11:40:27)

quote:

I am actually a blood mage and sad to say, I agree with "Blood lust" as OP. I mean they can tear defenses especially str bm and can usually regain more or less 10 hp per turn.


mineral and plasma armor reduce the damage in 10 points ALL TURNS, blood lust give average 5-10 of hp (while not block), so why this armors not is OP?




Ranloth -> RE: Blood Lust (10/23/2013 11:42:52)

^ To add to that: it's always fixed value whilst BL is dependant on damage. Yes, Armor is ignored on rage (50%) but attacks can also be blocked/deflected or cost you Energy, whilst an Armor does not.




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