bunker buster critical chance (Full Version)

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kaiseryeux21 -> bunker buster critical chance (10/4/2013 9:23:06)

i guess the critical chance of bunker buster is incredibly high and needs to be lowered or removed. With the current addition of static smash to mercs, bunker buster becomes very very abused. Imagine mercs using bunker buster minimum of 2 and maximum of 4 times. Imagine these with crits. they dont even need high str. or support. Most of them invested on tech and dex which makes little damage attacking them.




Mother1 -> RE: bunker buster critical chance (10/4/2013 10:05:59)

Bunker blaster's crit chance is 25% just like Plasma cannon and Cheap shot.

However even with all this Static smash is only useful when

1 it isn't blocked
2 you have energy for them to steal


It has been said several times that to counter static smash just dump out your energy. They can't drain you if you have no energy to drain. However if they do drain you use your cores, or skills to drain their energy. While this combo can be powerful it can be countered with a variety of skills and cores. If it was uncounterable I would consider this, however since this can be countered in many ways I don't.




DarkDevil -> RE: bunker buster critical chance (10/4/2013 13:18:05)

as being said its as much as plasma cannon and cheapshot also the fact that its only 25% bonus crict thus meaning only 1 would usually crict beside if you know what you are doing enemy won't be doing more than 2 so the min is 1 and max is 3 if you don't use energy drainers at most cases.

4 bunkers ? don't you use your energy you should deplet all of it in the 3 turns.

pulling out 3 bunkers which means you got no energy drainers requires 7 turns as he should be dead in less.

bunker like cheapshot and plasma cannon are armor penetrating skills thus tanky builds are the most valrable to them while offensive builds with high hp usually have no problem with them its just a matter of builds thus this thread will become a build descussion thread than a balance thread.




toopygoo -> RE: bunker buster critical chance (10/5/2013 13:04:43)

i disagree. sometimes, ill shoot 8 times in a row and not crit once :/ its very luck based, so no complaints.




Predator9657 -> RE: bunker buster critical chance (10/5/2013 14:39:05)

^ Yeah, yesterday I was playing 2v2; 4 bunkers were shot and 3 of them critted.




ValkyrieKnight -> RE: bunker buster critical chance (10/5/2013 14:48:43)

Bunker crits at a redonculous rate sometimes, but it's not all bad. The problem with bunker as opposed to plasma and cheap shot is that the other 2 cannot be built around, cheap shop is strength dependent and we know how well str based builds work : / And BM cannot build around tech if their lives depended on it. There's no contest, that doesn't mean bunker is OP'd though.




toopygoo -> RE: bunker buster critical chance (10/5/2013 15:03:35)

at the same time, you know bunker will never give HP return, while both of those others can, since both classes with them have acces to bloodlust.





ValkyrieKnight -> RE: bunker buster critical chance (10/5/2013 15:06:10)

From my experience, blood lust has never been close to as good as reroute. I never used that drone BM build so from the 3 BM builds I've used its too easy to tank out a BMs energy and then heal loop or stack tech and let it do all the work. I can beat tech stacking TLM and TM but the usefulness of reroute outdoes bloodlust.




toopygoo -> RE: bunker buster critical chance (10/5/2013 15:11:53)

i find it the exact opposite. instant health each turn is a lot handier than regaining energy for a big heal.
although each to have their perks and downfalls, IMO, bloodlust comes out one top. you may disagree however which is just fine




Mother1 -> RE: bunker buster critical chance (10/5/2013 15:23:50)

Last I remember HP > EP for the following reason. You can have one health and still win without energy, yet if you no health and a ton of energy you lost no matter what.




toopygoo -> RE: bunker buster critical chance (10/5/2013 15:32:55)

precisely, and sometimes, you have the energy, but the skill is on cooldown :/




GearzHeadz -> RE: bunker buster critical chance (10/5/2013 15:34:39)

It is pointless to discuss things such as reroute or bloodlust since we haven't got the passive to active update yet... And still have NO IDEA what it could possibly be changed to. A little heads up from the staff on the skill ideas would be great.




toopygoo -> RE: bunker buster critical chance (10/5/2013 15:52:43)

exactly therefore we focus on what have now, and we have bloodlust right now. you just proved my point.




GearzHeadz -> RE: bunker buster critical chance (10/5/2013 16:16:19)

Although I will say bloodlust isn't that great. If the enemy is tanky, it won't give you that much health in return for the 10 skill points and 34 technology points invested into it.




toopygoo -> RE: bunker buster critical chance (10/5/2013 17:37:44)

but once you get rage, suddenly, its super useful. also on unexpected crits.




Stabilis -> RE: bunker buster critical chance (10/6/2013 13:09:25)

quote:

i guess the critical chance of bunker buster is incredibly high and needs to be lowered or removed. With the current addition of static smash to mercs, bunker buster becomes very very abused. Imagine mercs using bunker buster minimum of 2 and maximum of 4 times. Imagine these with crits. they dont even need high str. or support. Most of them invested on tech and dex which makes little damage attacking them.


You said, "i guess the critical chance of bunker buster is incredibly high". That is your claim. Where is your proof of evidence? What is the reasoning? Guessing at the problem and answer is not a constructive way to go about balance problems. All this is, is another anecdote. Hint: compare Bunker Buster to skills from other classes.

quote:

With the current addition of static smash to mercs, bunker buster becomes very very abused. Imagine mercs using bunker buster minimum of 2 and maximum of 4 times. Imagine these with crits. they dont even need high str. or support. Most of them invested on tech and dex which makes little damage attacking them.


This is a clear logical fallacy. This is an example of the slippery slope. You are formulating some imaginary chain of events that you cannot prove will happen. It is quite possible that you have commited the red herring logical fallacy. Trying to distract the people listening to you with some misleading information while trying to prove your point. Reply with a logical approach to the problem you were conveying.




Hun Kingq -> RE: bunker buster critical chance (10/20/2013 19:00:27)

The Bunker does go critical more often than Plasma Cannon why no one knows, not even staff, even though both have a 25% chance. Also what is not balanced between the two is how they approve with tech, the Bunker Buster has more potential damage at the same tech than Plasma Cannon, why, staff will not answer that or possibly don't have an answer because Rabble has no logical explanation why these two similar skills are not balanced.




Mother1 -> RE: bunker buster critical chance (10/20/2013 19:09:46)

@ Hun kingq

Crit chance is based off of random luck. Nothing can change that. If one goes more critical more than the other more times in a fight than the other it is just luck. As for the nerf to plasma cannon but not bunker there was a reason.

Plasma cannon unlike bunker blaster stacked with blood lust so while you are dealing massive damage with bunker you aren't healing while doing so. Plasma cannon however does stack with it so that was why they nerfed it.




Ranloth -> RE: bunker buster critical chance (10/20/2013 19:14:15)

I'm using Plasma Cannon build for months and find the skill balanced. Its scaling is different to Bunker but it's also what sets the two skills apart, with a minimal difference. Also, its Crit chance works perfectly fine. I don't find myself not critting at all, but rather quite often.




Mecha Mario -> RE: bunker buster critical chance (10/20/2013 19:37:37)

Locking this thread. Please don't necro-bump dead topics that haven't been posted for more than two weeks (about 6 hours after the mark).




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