Cyber Dream -> RE: Matchmaking, before ANYTHING (10/9/2013 5:43:45)
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quote:
you put 2 players with high ratios and they battle each other continuously until both of their ratios are low, and then they're back to normal facing "lower skilled" players. What i suggested wouldn't put you in the same mach with the same player with the same skill level.... quote:
if he has the same statistical power (level, items, stats, etc) then it should be open game whether the player is dumb or not. Every player is different and has their own strategy, at least it was before omega, all this should be considered when ed is almost balanced. Anything could be better than what we have now.For example: I fight ALOT of str bm (not saying that they are a problem to me) and i beat them 80 percent of the time but most people complain that the str bm are op. If what i suggested was considered then this problem with facing alot of oped builds will almost never be the case again. Why? because you will barley face the same person again unless you win a certain number of matches in a row or the other player losses a certain number of matches in the row to match or get close to your skill level. You may encounter a different person with the same buid but im pretty sure they will use it differently than the previous person. No one is this game uses the same strategy each game, and having skill is not based on if the player is dumb or not it's saying that the player is better than you or he/she may have a better build than you. Lets say you have a support build with a 150 support vs a 5 focus build, the 5 focus build will most likey win because he is more balanced. Lets say that the suppor build runs into alot of more different builds and he loses, he skill level will be dropped. Then lets say he wins and faces the same person he lost against again. He loses, now with this being said who would want a 1:5 or 2:10 ratio. This would cause players to explore more builds. But like i said, all this should be looked at when ed is more balanced.
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