RE: Matchmaking, before ANYTHING (Full Version)

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goldslayer1 -> RE: Matchmaking, before ANYTHING (10/8/2013 19:56:41)

@cyber dream
you cant measure player skill level based on win streaks or ratios.

and having skills shouldn't be a disadvantage....




Cyber Dream -> RE: Matchmaking, before ANYTHING (10/8/2013 20:04:04)

You can't measure skill based on win streaks or ratios? I could give you a ton of titles which have this feature and the are very successful. You may say this now but the closer we get to balance then you will start to see why this will be a good idea.




goldslayer1 -> RE: Matchmaking, before ANYTHING (10/8/2013 20:12:25)

@cyber dream
with ED's balance ATM, no you cant measure skill level based on win streaks and ratios.

if the game is balanced, then it changes the argument.

however i do not believe skill level should be a disadvantage.
otherwise i could remain stupid and win just as much as a skilled player because the skilled player has the odds against him.

not to mention what you're suggesting is defeats its own purpose.
you put 2 players with high ratios and they battle each other continuously until both of their ratios are low, and then they're back to normal facing "lower skilled" players.

like i said, it would just be a rig to lower ratios.
if he has the same statistical power (level, items, stats, etc) then it should be open game whether the player is dumb or not.




Cyber Dream -> RE: Matchmaking, before ANYTHING (10/9/2013 5:43:45)

quote:

you put 2 players with high ratios and they battle each other continuously until both of their ratios are low, and then they're back to normal facing "lower skilled" players.
What i suggested wouldn't put you in the same mach with the same player with the same skill level....

quote:

if he has the same statistical power (level, items, stats, etc) then it should be open game whether the player is dumb or not.
Every player is different and has their own strategy, at least it was before omega, all this should be considered when ed is almost balanced. Anything could be better than what we have now.For example: I fight ALOT of str bm (not saying that they are a problem to me) and i beat them 80 percent of the time but most people complain that the str bm are op. If what i suggested was considered then this problem with facing alot of oped builds will almost never be the case again. Why? because you will barley face the same person again unless you win a certain number of matches in a row or the other player losses a certain number of matches in the row to match or get close to your skill level. You may encounter a different person with the same buid but im pretty sure they will use it differently than the previous person. No one is this game uses the same strategy each game, and having skill is not based on if the player is dumb or not it's saying that the player is better than you or he/she may have a better build than you. Lets say you have a support build with a 150 support vs a 5 focus build, the 5 focus build will most likey win because he is more balanced. Lets say that the suppor build runs into alot of more different builds and he loses, he skill level will be dropped. Then lets say he wins and faces the same person he lost against again. He loses, now with this being said who would want a 1:5 or 2:10 ratio. This would cause players to explore more builds. But like i said, all this should be looked at when ed is more balanced.




kosmo -> RE: Matchmaking, before ANYTHING (10/9/2013 5:54:13)

i still think we just should decrase the max lvl difference at high lvls;
i think this is the only possible solution, i like chosen s post but whit tht metod i could just equip a primary and go fighting lvl 15, its way too abusable.




Mother1 -> RE: Matchmaking, before ANYTHING (10/9/2013 9:38:42)

@Kosmo

Then level players would have to deal with increased wait times because of this. If cause you haven't noticed cap level players not only have the smallest level range to choose from (since they can only fight their level and a range below unlike the rest of the levels who have a bigger level range) But are a minority.

I mean they just released level 36 and there are barely any level 36 players as it is due to few people reaching this level and you want to cut the level range when there are so few for only cap level players.




kosmo -> RE: Matchmaking, before ANYTHING (10/10/2013 4:10:37)

as a lvl 36 i find my self to fight almost alwaise lvl 35 and 36, but differently from a low lvl (30-33) i can win theese battles.

what im tring to say is that its not good for the game to do this to new players, they are the future of the game, and right now they have no chance to win in 1v1 and most of the times they cant win in 2v2 aswell.
i will have no problems on fighting only 35 and 36, no problem on wating more too, but since im not the only player in this game i think i will just wait to see ppls opinions.




Ranloth -> RE: Matchmaking, before ANYTHING (10/10/2013 4:16:43)

@kosmo
We'd all want fairer battles since it adds some challenge (rather than 35 vs. 30) and it's better for all. Before that, we need more players so we can lower the ranges permanently and not cripple the search times. Right now, the system will always try same level as you and then go up/down, and will match you with whoever is available, for up to 5± levels difference (6± for 2v2).

I'm all for lowering ranges, but it's difficult. It may've been possible before the Legion vs. Exile filter, but w/ it, it's even longer now compared to before the filter was even introduced.




Mother1 -> RE: Matchmaking, before ANYTHING (10/10/2013 5:05:48)

@ Kosmo

if everyone was experiencing what you were experiencing do you think there would be constant complaints and threads like this made by lower levels asking for an escape from this? I don't think so. Seriously think about it. Why is it that no one complains about this at lower levels but yet when they get to this level range all the complaints come about cutting the level range. Answer is because there aren't enough cap level players to go around to keep the complaints at bay.

While you and some people may always get fair fights in one vs one, others don't because the same group you are suggesting to cut the range for is the smallest. They just increased the level cap not to long ago, and only a small amount of people are at the cap. Not to mention unlike last year and before we don't have a huge amount of people playing anymore. at reset and times close to that I see the server as low as 200-300 which is extremely low compared to other times.

Not everyone is doing the same battle mode, and not everyone in that group of people is within your level range either. Don't get me wrong I am not against fairer match ups, however I not something that is biased to a certain group of people (which in this case higher levels) and something that would increase wait times (which this would do since you are cutting the level range making it smaller) for some players.

As the engine is now it only takes lower or higher levels in as a last resort when it can't find someone of your level. The fact that this is happening a lot already tell you that there aren't enough players to go around otherwise the engine would give these players fair fights, and we wouldn't have lower levels near the level cap crying foul.




goldslayer1 -> RE: Matchmaking, before ANYTHING (10/10/2013 17:57:20)

quote:

For example: I fight ALOT of str bm (not saying that they are a problem to me) and i beat them 80 percent of the time but most people complain that the str bm are op. If what i suggested was considered then this problem with facing alot of oped builds will almost never be the case again.

i think your issue has to do more with repetitiveness than it does with match making.
you're tired of seeing the same people using the same OP builds. there is no balance, creativeness, or variety.
However there are solutions for these issues.




AQisFuN -> RE: Matchmaking, before ANYTHING (10/10/2013 21:42:23)

As a level 31, I face level 26s rarely, but when I do I know there isn't any chance for them winning the duel. I have never lost against someone 4-5 levels lower to me. Imagine how easy it is for the top leveled players...there needs to be a change so that the lower levels have a chance and have some fun playing rather than losing most of the time.




Mother1 -> RE: Matchmaking, before ANYTHING (10/10/2013 23:14:19)

@ Aqisfun

coming up with some of my accounts I ended up beating players 4-5 higher then my own account due to them having poor builds. So while level advantage does count for something so does build advantage. If your build counters mine you still have the advantage even if I have stat advantage.

But I have to ask what change do you suggest? The only change I heard so far was lower the level gap, and as it was brought up doing this would hurt by increased wait times which some don't want. Wouldn't be as bad if we had enough players where this wouldn't be felt but if you see the servers we rarely have a full server anymore.

Heck at times near reset I see the servers as low as 200-300 which is extremely low compared to last year and before that.




kosmo -> RE: Matchmaking, before ANYTHING (10/11/2013 20:30:58)

i understand server is quite empty lately, but im conviced tht this is caused also from the unfair matchmaking, no new players will stay in ed if this goes on, they just cannot win anything, so not only "veterans" are leaving, but no 1 is joining aswell;
in delta lazy low lvls could had gotten var to get an advange, or do npc, but right now they can just loose and leave the game.

i think this is a critical issue that is ruining the game, and something needs to be done, but i cannot find other suggestions apart from lowering ranges




Mother1 -> RE: Matchmaking, before ANYTHING (10/11/2013 20:47:05)

@ Kosmo

how about lowering the level curve at higher levels? That is also a reason for players not wanting to continue leveling up. Many players see what they need to level up, and get overwealmed with it to the point where they quit.

I would say increase the leveling curve at lower levels and as you level up have it go to a medium at mid levels and have it get lower at higher levels where we have the least amount of people. Kind of like the hard level mode of Kingdom hearts (If anyone has played this game they will get what I mean.)

Cause let's face it, even if we made it where the higher levels had to wait longer for fights for the lower levels to level up, is won't do any good if the lower levels who now got relief don't go for the cap levels anyways due to them feeling it is impossible.




kosmo -> RE: Matchmaking, before ANYTHING (10/11/2013 20:53:18)

yes i like it, atleast this is a valid suggestion to the problem;
the real problem happenz between lvl 30 and 34, i think we need to focus on that range




Mother1 -> RE: Matchmaking, before ANYTHING (10/11/2013 21:34:22)

I was actually think about it going something like this.

1-10 increase the EXP needed by twice the amount.

Before anyone says this isn't fair, look at the amounts needed to level up at this range. It is extremely low and not only that, you have NPC giving EXP at this level if you don't want to fight regular players, and here you have an abundance of players to compensate for it. So the extra EXP gain won't feel like a core to get, and there won't be negative back lash of you being forced to fight higher levels majority of the time either.

11-20 Increase the EXP needed by 50%

There are still a lot of players in this group, and while there aren't NPC to help you level up, you still have a decent amount of players to play with where you won't get too many higher level match ups. Plus build options here are higher then at the higher levels meaning more builds work here.

21-30 Level the EXP needed unchanged.

This is the point where levels start to get thinner but at the same time not to the point where we have everyone facing higher level most of the time. Plus increasing here where you are more likely to run into Jugs in 2 vs 2 would make this torture due to mid level jugs popping up wouldn't be fair to these players.

31-36 Decrease the EXP Needed by 50%

At this point you are not only facing a high demand for EXP but you are also facing higher level players who made it to the top or close to it due most players normally quitting here which results in the current match making problem. Lowering the bar here would make it not only easier for lower levels who face higher levels to level up faster, but it will also help relieve that feeling of this is so impossible to do, and help lower levels get to the level cap faster which will help there be more higher level players for more fair fights without having to punish another group of players.





kosmo -> RE: Matchmaking, before ANYTHING (10/11/2013 22:01:59)

another great idea, this would help those 30s that are having a bad expirience, but at the same time it would help low lvls too, they need so little exp to lvl up, that they risk to fall behind if they dont keep on saving credits, whit more exp required they would have more time for it.




wireclub1990 -> RE: Matchmaking, before ANYTHING (10/11/2013 22:40:27)

quote:

We'd all want fairer battles since it adds some challenge (rather than 35 vs. 30) and it's better for all. Before that, we need more players so we can lower the ranges permanently and not cripple the search times. Right now, the system will always try same level as you and then go up/down, and will match you with whoever is available, for up to 5± levels difference (6± for 2v2).


so many people don't get this . This game lost a lot of players in omega its noteable in the server numbers and the ingame opinion their has been no recovery since it started people don't play as much as they used to I certainly don't and were getting no new players to the cap because their getting to level 29 hitting the wall eventually the majority will get frustrated and probably quit before they get to 31 a small % may stay this problem has been here through the phases and its the reason their has never been many people at the cap . And without fixing the fairness issues this will prove fatal Ed has survived this long because of a lot of the die hard loyalists from alpha and beta unfortunately omega killed that breed off so now we need new players more then ever if the modes aren't fixed fast on the fairness range I fear this may be the last phase of epic duel that or updates with anything happen will continue to get further and further apart as AE pays more attention to games that have more potential / are more successful if you haven't noticed its already starting to happen . the war was a poor release and everything else has been barely worth mentioning and wide spread.




AQisFuN -> RE: Matchmaking, before ANYTHING (10/12/2013 1:05:22)

I have an idea to solve this problem. I'm sure it is going to be very hard to implement, but meh, what can you do?
If the game engine finds you and a player 4-5 levels above you, then the engine adds an ally for you that you can duel with. This ally is not a player, and it is the same level as you. BUT your ally has only 20-30 HP. The ally will be the same class as you, only weaker. I think this idea will help because you can survive longer in duels as your foe needs to kill your ally or you first.




ED Divine Darkness -> RE: Matchmaking, before ANYTHING (10/13/2013 13:51:43)

here:

enemys level- your level x 0.7= damage boost

works for both characters in a 1v1.

if you are 4 levels below them:

4x0.7=2.8

rounded to 3.

you do 3 more each hit, he does 3 less.




wireclub1990 -> RE: Matchmaking, before ANYTHING (10/13/2013 15:42:59)

^ I take it that is not factoring in the stat difference weapon base damage armour defence points skill points etc etc ?




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