goldslayer1 -> RE: A Better Epic Duel (10/8/2013 20:26:21)
|
@ED DD My Reasoning for Rarer items to have a slight boost is that they cost more than regular items (Real cash and credits), as well as rewarding veteran players. you can see the examples i provided. and my opinion regarding the cores is, if we have a custom skill tree system, i would scrap the cores system. and make any "Innovative" cores into skills to be added later on. because creativity and variety will be there with custom skill trees. and right now there isn't any set standard for balancing cores besides changing their warm-ups or quantity of use. by making cores a part of the skill pool, it would have a standard for balance. I.e. Core 1 is the same type of core as Core 2, but Core 2 has Y more power/effectiveness than Core 1 which has X power. Given that these cores are intended to be the same kind of cores, it would be reasonable for Core 1 to have the same power as Core 2. Custom Skill trees would work well for adding in new skills. and if you're careful, you can probably add a new type of stat as well without compromising balance since there isn't a class restriction. take a look at Plasma Rain, Multishot, and Artillery. they are all designed for damage across 2 targets, but each has different requirements and approaches. artillery being support, multishot being dex, and now plasma rain being dex. they're all meant to do the same thing via different routes and approaches. a custom skill tree system would allow for newer skills to be added that have different routes and approaches. for example, a melee skill that improves with dex, tech, or support instead of the usual strength. there's lots of possibilities and options with it. EDIT: speaking of possibilities, i just remembered another one. it opens up the possibility for new damage type and/or defense type. I.e. Fusion Damage (Physical and Energy combined) which attacks both defense and resistance.
|
|
|
|