toopygoo -> RE: Unfairness Level Adventage!!!! (10/15/2013 17:12:08)
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@ mother, yes about the NPC instead of NPS. Youre right about the cheevos, but however i doubt that that was what really tied most old players down: im sure it would be effective on maybe 5-6 players to return for a better cheevos system, but the actually majority played for other reasons, and that was the POWER that came with Varium :P i cant blame them tbh, cause i always wanted to get some, and i bought for the time in OMEGA and it felt like a bit of a waste :/ about the next part: i may have misunderstood, but nontheless i am trying to respond to what i got out of that :$ its been a long day of reaing so words are starting to flow together on the computer >.< ok, so if you are telling me that as a 35 you arent playing very many 35's then i would say the system has be to be changed to lower level differences becasue of that, because as a level 30-34, majority of the people i have played (as in more than 50%) were level 35's, and thus this would mean that currently, 35's are playing level 30-32's mainly instead of their own level. im sure there would be a bit of a lag for if this was implemented for a days, but the pattern would continue, soon after that. however here is what i propose to fix that: battle finding system changes based on how full the server is: when it is full then a max level difference of 3 is implemented, and as it decreases, it can increase up to a 5 level difference, depending on how many player remain at a server. i find that at 600 players a 1v1 can be started within 5 seconds of pressing a "find a battle" button, and i have no complaints whatsoever. this could be decreased to 4 levels in my opinion for testing purposes, and if it doesnt work, it can be reverted. this should please both parties to some extent without having drastic effects on the the current waiting times. also in response to your last comment about picking on both sides: i am on your side about this, i dont think that the level difference should be decreased for the purpose of pleasing players who feel losing is bad. i'm against the idea of giving players what they want because they are sore losers. however i felt that the argument i have seen you use, was invalid, and thus as a Samaritan decided to speak my mind. all in all this is my point of view on this entire thread: the player base still provides enough players for a fast games frequently, however i feel it is not fair to give players what they demand based on the fact that they are having a tough time dealing with the idea of losing. however i decided to give them some tips on how to overcome losing and that is as far as i am willing to go to give them what they want in this matter. hope that clears everything up. if i was unclear in any way, feel free to pm me :)
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