Custom Robots (Full Version)

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ED Divine Darkness -> Custom Robots (10/15/2013 9:55:01)

a new robot called a custom robot.

Normal attack choice is from an energy attack and a physical depending on the version you bought.

it will have 16 base damage.

then you get a custom special move which has a 1 time use.

they WILL NOT rip off any rare cores.

the bot will cost 15 k credits or 750 varium and will come with a physical/energy normal attack based on the type.

then the special ability will cost 10 k or 595 varium like other active cores.

here are some ideas for the cores:

undeflectable and unblockable with 110% damage.

restores hp based on your robot damage(45% of robot damage)

reduces their str and support by 30% of your robot damage (not sure about this 1 cos it may be a little too similar to delta curse)

restores energy based on your robot damage(55% of robot damage)

apply a incurable DOT on the enemy which does 85% of your robot damage on hit and deals 40% of your robot damage as a DOT(over 3 turns)

smite the target, dealing 100% robot damage to their hp and 30% of robot damage to their energy.

tell me if you have more ideas for the special cores!







Dual Thrusters -> RE: Custom Robots (10/15/2013 19:12:30)

Wasn't something like this the Devs had in mind in late Delta?




Seteriel -> RE: Custom Robots (10/18/2013 2:56:38)

If it was possible to own multiple bots with different "special cores"... i like [:)]



[edit]
More ideas:
- "Tech Bot" blockable energy melee attack, unblockable melee physical atack (so to say a "reversed mirror" of current gamma/infernal)
- "Rocket Bot" deflectable ranged energy attack, undeflectable ranged physical attack (so to say a "reversed mirror" of current gamma/infernal)
===> both could have a special effect on special attack, but implying their special is unblockable/undeflectable, this is not necessary
- Power Attack: similar to a certain skill level of either Berzerk = blockable, or Massacre = unblockable
- Engineer: raise your lowest stat by 50% base for 4 turns
- Bunker: a copy of Armored Roots, but extended to 3 turns
- Azraels Reign: 7% increase chance to crit, 40% of damage = energy steal in case of crit, no energy steal in case of no crit, does not combine with Blood Commander or Blood Lust no matter if crit or no crit
- Genetic Amplifier: raise HP by 15% for entire battle (also heal to new max if undamaged)
- Overcharge: raise energy by 30% for entire battle (also heal to new max if undamaged/unused)
- Rabblefroths Long Division Problem: add a 10% chance to deflect on the victim, but reduce ALL victims damages by 7%, for 5 turns
- Azraels Legacy: add a 5% chance to block ANY melee attacks (including Massacre/what ever) on self for 5 turns
- Wallhack: add a 5% chance to deflect ANY ranged attack (including Surgical Strike/Plasma Cannon/what ever) on self for 3 turns
- Aimbot: ignore an additional 13% of any deflect for 2 turns, combines with Laser Sights
===> Azraels Legacy, Wallhack and Aimbot do not execute an attack




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