Seteriel -> RE: Use AI's for players who leave in 2v2 matches (10/18/2013 2:27:12)
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Interesting and burning topic *nods* quote:
Most times it's a lower level leaving a higher level player, or vice versa, so there was still little or no chance to begin with. First off: i'm lvl 36, but if i left all fights that looked unwinnable, i most likely would still be lvl 33. Be it win or loss, you get credits and xp (if not at the cap) for every fight. Second off: i have already won battles that seemed unwinnable. That's totally independant of class = merc is as good as tech mage = is as good as cyber = is as good as blood = is as good... the only classes i can not comment on are Bounty Hunter and Tac Merc as i haven't been those long enough or not at all. However, seeing them in battle, i am "115%" sure they are also "as good as". Third off: i almost never run (look at first off). At the worst i run 10% of fights, and that's only if i have a phone call or any other such important measure, thus can not concentrate on a losing battle (= partner is already ko while both enemies are still standing). Yea, i also wished that the AI would take over the leaving player. However, you can not programme the AI to ALL possible builds thus using ALL possible builds in a smart meaning. So my wish actually would be: let a random "already programmed" AI join. Else you would still have a suboptimal encounter. The problem here is, though and as already has been pointed out: this could be abusable. Also, maybe more importantly, having the AI "join" doesn't create an equal fight, "no matter what". Investing so much work into something that most likely would not create enough solution to approve worthwhile only distracts the Dev's manpower from more important projects. TL:DR Not supported.
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