New Stat (Full Version)

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SCAR -> New Stat (10/25/2013 12:48:15)

I think that "Luck" would be a neat stat to have, it could determine how often you block, deflect, get a critical hit, or get first turn, we all see people say, "Oh you won cause you got lucky and blocked me!" Or "You only won cause you got first turn!" Or even" Dude, do you see that guy over there? He's such a noob, he deflected my auxiliary like 10 times!" Yes, most of us do see that, but what if a stat could determine all of that? Or even one or two of those things, well that'd be pretty neat wouldn't it, at least I think so.

I understand this may sound over powering, I may think so too, but hey, an idea is a idea.




TheRandomGuyYouSee -> RE: New Stat (10/25/2013 14:50:42)

Taking uses away from other stats would render them less useful, and one stat controlling all of those things does seem kind of overpowered, because those are all the main luck assets of the game.
I do like reading other people's ideas though even if they're not the best [:)]




Mother1 -> RE: New Stat (10/25/2013 15:21:52)

If this were to happen support would be hit the hardest with the nerfing due to holding all but two luck factors.

Also this would hurt Dex and tech as well while leaving strength untouched.

Then their is the issue of stat points as well. Adding another stat would hurt other builds as well since some work with these factors and to have them they would have to take from other areas of their builds to invest in it.

All in all not supported.

Off topic

Been a while since I seen you in the forums Scar.




Predator9657 -> RE: New Stat (10/25/2013 16:59:50)

Epicduel has enough luck without having to add a whole new stat for it!




SCAR -> RE: New Stat (10/25/2013 18:34:57)

@ SomeRandomGuyYouSee: Your not taking usefulness away from anything, dexterity will still be able to reduce physical damage, technology will still improve your resistance to energy damage, support will still increase the damage of your auxiliary, strength will still increase your damage, so reality wise is that your not rendering anything less useful. What's luck supposed to control? Also, notice how I say, and I quote in a different formality, "Luck could also control two or one of those things" so you should really take your time to read what someone says, instead of coming to conclusions, and you should also look at every point of view before you reply, ( Just good advice I'll share with you for free, since you're being so generous to take your time and give me feedback.) Yes, they're all the main luck factors of the game, what would luck control otherwise? No idea is really good, the only thing that determines a good idea is someone else's opinion. Thank you for your feedback.

@ Mother1: Yes, support would be nerfed, you wouldn't be able to spam support, always going to first, rage multi doing massive over powering damage, and who could forget criting almost every turn? How could it hurt dexterity or technology? They will both still reduce the damage you receive from physical damage and energy damage, yes, strength will be touched, strength feeds off of critical hits, so instead of having 20- strength and 60+ support, you'll use Luck instead, of course in saying, blocking, deflections, critical hits, resisting stun's, and going first can only go up so high in percentage wise, so really the stat "Luck" will very slowly increase each percentage. Stat points are fine, you shouldn't have to need everything at 50. Adding another stat wouldn't hurt anything, it would add more creativity to builds, making things more fun and challenging, also causing more balance by not constantly spamming everything for higher results. I've been here and there, I sent you a message, still waiting on the reply. I appreciate your feedback, thank you.

@ Predator9657: Yes, "Epicduel does have lots of luck, and it will always have lots of luck, just as every game does have it, so why not separate and change some things around, and make it an official stat? Thank you for your feedback.




Predator9657 -> RE: New Stat (10/25/2013 19:48:03)

^ Because a lot of the luck that exists is not there for the heck of it or just to annoy people; blocks, deflections, crits and stuns exist for a reason, which is why they are tied to their specific stat. Removing them from these stats would defy the purpose of these luck factors existing.




SCAR -> RE: New Stat (10/26/2013 15:17:30)

@ Predator9657: Yes, I can see what you're saying, it's only logical that they exist on that specific stat, but like I'm saying, "Luck" will always be luck, so why not pull out the string bounding them to that stat, and make it one official stat? It really wouldn't "Defy" anything existing, everything would still be the same, except it would be it's own stat, and have it's own little home.




Predator9657 -> RE: New Stat (10/26/2013 16:10:56)

^ No, you're missing the point. For example, glass cannon's ignore dext/tech for str/supp so they deal a lot of damage but they have a high chance of being blocked and deflected. If blocks and deflections were not tied to dext and tech, then they would be able to get away with it.




Mother1 -> RE: New Stat (10/26/2013 16:39:48)

@ Scar

Creativity? What game have you been playing. The mind set's on the masses of epic duel is to use something they know will win rather then be diverse at the cost of losing. If this was done, you know what would happen? Nothing would change in a good way.

The only builds we will see will be strength luck builds unless you are a TM or CH which in that case you will have strength support, luck builds. Defensive builds will disappear, as well as Support and many other builds.

If you do decide to use those you will be punished for it with all the strength support luck, and strength luck builds since they will have all the benefits of consistent damage output and the added benefits of luck factors to keep them from getting the negative luck factors while giving them to their opponents.

I seriously see this destroying more builds than creating and diversity will take a bigger nose dive because of this.




SCAR -> RE: New Stat (10/27/2013 13:07:22)

@ Predator9657: I think you're missing the point, but ok. Maybe they would, but what your not thinking of is how this stat would scale, it could scale something like 0.5 percent for each 10 points of "Luck" given onto that stat, you're thinking to narrow, you need to think for smooth and outside of the box. Thank you for your feedback.

@ Mother1: Did you want me to define the concept of creativity to you? I've been playing EpicDuel. Exactly, being creative does effect your ways of winning, you'll lose either way, creative or not creative, how can you learn without making a mistake? Nothing? Tying your shoes in the morning makes huge changes, it can determine your life, so how exactly does this have no effect on the game? If this stat was scaled 1% every 2 stat points, how effectiveness would that have? Still nothing at all? I'm starting to think by what you're saying your just beginning this game, strength builds already do rely on support, it won't make a huge different if luck factors in the game, and clearly you have no knowledge on how tank builds work if you think support will ruin tank's. Strength builds already have huge benefits with just support, this luck factor could add a whole new balance to the game by scaling in a unique way. Do you not think that the "Static Charge" nerf ruined Static Charge? cause it did, this is merely nothing compared to pervious nerfs, it will creative many more different and unique builds, I don't expect a rookie to understand this idea though. Thank you for your feedback.





toopygoo -> RE: New Stat (10/27/2013 15:05:01)

This is the last thing this game needs. a way to override all set standards for luck stats, and empower simplistic builds of none-absolute damage, because your luck is so high.

No, luck is not fine how it is, but would not help the game in any way. There are already TONS of things that factor into luck stats and thats why so much occurs already. if we increase it in any way, then only more of it will happen, and players will complain more.





DeathGuard -> RE: New Stat (10/27/2013 18:52:14)

I oppose to this suggestion. Even if it is a stat with its limits, it could be abusable with the random crits, stuns, blocks, deflects, whatever luck may slowly improve.




DeamJean -> RE: New Stat (10/29/2013 23:53:42)

Scar i like your idea but spreading the luck things out are one thing so that you cant have block deflect starting first and crits on one stats so you cant just stat abuse that stat and go mad crits mad block and mad delect now if i stat abuse support i would not get mad deflects or blocks for that reason i do not support




Predator9657 -> RE: New Stat (10/30/2013 12:25:51)

@Scar, my point is not that the stat luck would be too OP, rather that taking blocks/deflects from dext/tech would take emphasis off those stats hence giving Str builds a boost that they do not need.




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