=ED= October 25th, 2013 - Patch Notes - 1.5.36 (Full Version)

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Mecha Mario -> =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/25/2013 19:02:23)

quote:

[img]http://epicduel.artix.com/images/icon/Nightwraith_ED-DN_2011.jpg[/img]

October 25, 2013
Patch Notes - 1.5.36

NEW CHANGES / FEATURES

  • New shop on Elon Musk's SolarWorld Factory (after Ebilcorp factory falls)
  • 2 new cores: Critical Heal and Piston Punch
  • Musk Husk class-changing armor
  • New "Model L" hovercar
  • Flight Module allows players to fly by equpping module and typing "/fly"
  • 6 new Iron Musk styles
  • Added Confirm screen to the Faction Creation Module
  • Confirmation screen when creating a new faction
  • Re-added the Law Giver and Antimatter missions.
  • Re-added Hallowarrior Achievement
  • Re-added Harvest missions in Hallowarriors Event mission chain
  • Re-added Harvest Seasonal Rares

BUGFIXES
  • Updated "Did You Know?" text at the end of battle to reflect new level cap of 36
  • Anya’s dialogue has an extra space
  • One of Desert Guard’s dialogue has an extra space in it
  • Landlord achievement’s description needs to be change from 4 to 5, since the requirement for it changed
  • Rabblefroth’s Tome achievement is too long due to the win counter added into it
  • Fixed several that were too long
  • Fixed an issue where Stat Boost Cores would not visually update Skill Details Rollover panels
  • ex: equipping the Strength Boost core would not visually improve Assimilation in the rollover
  • Game screen froze after purchasing Class Change (Credits)

Tags: Nightwraith




Ranloth -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/25/2013 19:03:48)

Can we get a reason for post-poning balance changes when they were promised to be released today? Source: https://twitter.com/Titan_EpicDuel/status/393388992017596416




Predator9657 -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/25/2013 19:22:06)

I can't seem to find the Harvest seasonal rares.

Edit: Nvm, I was looking at Naomi and Xraal.




Ranloth -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/25/2013 19:24:36)

Check Snork (Wastelands). :p




CN2025 -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/25/2013 20:04:28)

i spent all var to win the harvest weps now they show up ..




Dual Thrusters -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/25/2013 20:23:52)

Oh no, it's that time of year when Non-Variums will finally have access to Jack-O-Fire >>

lol I don't mind [:)]




CN2025 -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/25/2013 21:01:51)

they r too expensive any ways




Seteriel -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 7:23:33)

I'm also wondering where the balance changes are [>:]




charwelly -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 7:38:44)

Was going to buy a nice new harvest Club but 38k credits is tooooooo much.




Pemberton -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 10:05:28)

The credit prices for the weapons are too much. Before these same weapons used to cost 15,000 to 20,000 at most.
Sky high prices and the devs are doing this so people will buy varium.




Ranloth -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 10:15:42)

You forget they had another 1K Varium tag on top of it. It's a poor comparison if you compare Credit prices only and "forget" they've had a Varium price on top of it. <.<




Seteriel -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 11:33:44)

The original price of the class mutating harvest primary was 13,300 cr plus 1,200 varium. Also consider they have an active core, thus their price is high.




wireclub1990 -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 11:43:37)

Nobody is going to spend varium to look pretty or a substandard core in a game that is fundamentally broken are they now ?I would stake a lot on the fact that AE's revenue from ED was not just took a nose dive since omega , But more of a kamikaze event.




Ranloth -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 11:47:31)

Seteriel, rarity also boost the price by a certain amount which makes it even more expensive than a non-rare item. For 1,200 Varium, you can upgrade it to Lvl 27-28, I think. Then you can just spend Credits and it will still be less than the old price.

People should start checking the actual figures before making such statements, especially when you could be spreading false information.




Seteriel -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 12:04:03)

quote:

People should start checking the actual figures before making such statements, especially when you could be spreading false information.

*confusion* where could i spread false information ?
The original = before all the "credit only" rework = the last year, the price of harvest/spectral reaper was a combination of 13.3k credits + 1.2k varium. Also, today, their core is active.

If some of my statement is or was unclear, please excuse me - however, there is always the possibility of asking, or of an experienced player correcting it :)




Ranloth -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 12:10:13)

It wasn't aimed at you, Seteriel. See Pemberton's post and then read mine. ;)




Seteriel -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/26/2013 12:14:37)

*blushes* oh. You said my name at the beginning so i was just rushing. Sorry, was a long day [:)]




ReinVI -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/27/2013 19:25:05)

did you guys really have to give tanks a core that makes them heal "more" when someone manages to get them down on life? seriously....




martinsen5 -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/28/2013 2:14:04)

@ReinVI, Lol, I haven't really experienced any major problems with facing tank builds in the past, nor do I really see a problem with boosting defensive play styles, rather than offensive ones.




Ranloth -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/28/2013 4:47:30)

Last time I remember, it was all about offensive builds and offense > defense. I see no reason why defensive builds can't take advantage of it, especially when the game screams "OFFENSE" right at me.




Mysterion. -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/28/2013 9:05:42)

Finally some fresh new ideas.
Love the flying shoes, but they might want to make slash commands like /point able whilst flying, looks cool. [:)]


Balance tho, is still crappy as always, so I still won't be battling much.




Scyze -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/28/2013 10:28:19)

So I finally managed to beat Chairman Platinum 100 times! https://twitter.com/Scyze_ED/status/394831158631862274
I blacked out the background because another Achievement was in the way. You can see that I failed because the chin/jaw looks awkward but still, I did it![:D]




ReinVI -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/29/2013 0:28:32)

I'm mostly talking about those uber tanks ( tact merc, reroute, surgical, infernal etc etc ) when you rage them and they just happen to hit about 3-8 hp then now they're healing for much much more giving them even more time to wait to murder you with IA or something.

other then those builds it's not that bad a core.




Pemberton -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/29/2013 7:18:49)

TacMercs use IA? LOL...




ED Divine Darkness -> RE: =ED= October 25th, 2013 - Patch Notes - 1.5.36 (10/29/2013 11:58:58)

passive armour+ reroute heal spam+ ragesteal+lifesteal= very long battles= infernal android.

infernal android is a good choice on them.




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