Thylek Shran -> RE: Rebalanced Cores (11/3/2013 21:46:56)
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Is the change good or bad? Overall I think its a good change but very unbalanced. I hope for more balance changes because the essential problems like the mage str/support builds did not get solved with this. They even became more powerfull with this change by using Piston Punch ! The change adds more strategy but also makes the game more complicated. Do you think Energy cost is a good way to balance cores' power? Yes it will do so with alot cores. But for some cores it would be better to nerf or buff them without the energy option. The energy option is more for fine balance beween cores and skills but cannot counter powerfull builds that rely more on stats and skills. Are the Energy costs reasonable for cores? Compared to the energy draining skills Static Smash, EMP and Assimilation the energy costs for the energy drain cores are way to high. This does not mean that the energy cost of the cores is to high, but it does mean that those skills should get nerfed. The drain cores and skills need to get balanced because just look at this comparison I made. Its sorted descending by power (more powerfull on top). Static Smash at level 1 does cost 0 EPs for draining/gaining a sum of 36 EPs (Lvl 36, 50 strenght) Can get blocked, no damage and rage gain but still drains a bit Static Smash at level 7 does cost 0 EPs for draining/gaining a sum of 54 EPs (Lvl 36, 50 strenght) Can get blocked, no damage and rage gain but still drains a bit Piston Punch does cost 0 EPs for draining/gaining a sum of 30 EPs. (level 35/36 armor) unblockable No damage and rage gain Assimilation at level 1 does cost 0 EPs for draining/gaining a sum of 16 EPs (45-50 strenght) 85% damage, rage gain, drain unblockable Damage blockable Assimilation at level 7 does cost 0 EPs for draining/gaining a sum of 30 EPs (45-50 strenght) 85% damage, rage gain, drain unblockable Damage blockable EMP Grenade at level 1 does cost 10 EPs for draining 29 EPs (Difference=19)(86 technology) unblockable No damage and rage gain EMP Grenade at level 7 does cost 16 EPs for draining 43 EPs (Difference=27)(86 technology) unblockable No damage and rage gain Frost Shards/Frost Bite do cost 9 EPs for draining 15 EPs over 3 turns. Deflectable 100% strike dmg and rage gain Energy Storm does cost 12 EPs for draining 22 (2*11) EPs (Lvl 36, Tank build with minimum strenght) unblockable No damage and rage gain Energy Storm does cost 12 EPs for draining 24 (2*12) EPs (Lvl 36, 5 focus TM with high Deadly Aim) unblockable No damage and rage gain Energy Storm does cost 12 EPs for draining 28 (2*14) EPs (Lvl 36, Strenght BM with high Deadly Aim) unblockable No damage and rage gain Energy Shot does cost 7 EPs for draining 11 EPs (Lvl 36, Tank build with minimum strenght) unblockable No damage and rage gain Energy Shot does cost 7 EPs for draining 14 EPs (Lvl 36, 5 focus TM with high Deadly Aim) unblockable No damage and rage gain Energy Shot does cost 7 EPs for draining 16 EPs (Lvl 36, Strenght BM with high Deadly Aim) unblockable No damage and rage gain The EP cost for Azraelīs Will and Azraelīs Torment are way to low. Azraelīs Torment should cost 22 EP and Azraelīs Will 33 EP. The 12 EPs for Concussive Shot is to high because this core is to much based on luck, reduces aux damage and only puts the skill into a short cooldown phase. For this reasons the core got used very rarely at all since Omega. Reduce it to 7 EP maybe. Compare this with the 10 EPs for Meteor/Plasma Shower which get used by every strenght build and is unblockable and you will see the difference. The 10 EPs for the Meteor/Plasma Shower should get increased to 15 EPs. Also compare it with the 15 EPs, +15% dmg for the level 1 Double Strike which is blockable. 5 EPs for Exile/Legion strike ? That must be a bad joke. Should get increased to 15 EPs. Same with Jack-O-Fire, Improbability Gate, Bacon Rain, Bacon Breath, Titan Chomp but at a cost of 20-22 EPs. Armored Roots: 10 EPs. Should be 20 EPs. The effect is like a strong Matrix + Energy Shield with 1 turn less. How about cores that cost HP to use instead? Think about variety and some builds not having Energy source but plenty of HP to spare. This doesn't mean existing cores, but brand new cores in the future. Definetly an interesting idea. There is already a skill with that effect: Blood Shield.
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