santonik -> Merc VS high debuffs. Do need merc extra protection against debuffs? (11/4/2013 2:39:41)
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Mercenary is only one good protection against debuffs , and it is a hybrid armor . HA defense vs 40-50 stat debuffs . Debuffs are much better. ( poor metaphor ) Debuff can remove over 15 defense / resistance . This makes the tanks Moshi cheese. Tank not be able to tank . ( I mean mercenary tank) The other character classes have at least two good ways to resist debuffs . -------------------------------------------------- -------------------------- TM is a Defense Matrix and Technician ( 2 skills ) Both skills are good. BM is an Energy Shield, Reflex Boost and Intimidate ( 3 skills ) 2 skill is good. Intimitade is a weakness . Because it can be rounded fully . TacMerc is Mineral Armor and Blood Shield (2 skills ) Both of these skills to good. Blood Shield will last 5 rounds , this makes it good . Merc is a Hybrid Armor and Intimidate ( 2 skills ) Hybrid Armor is good. Intimitade is a weakness . Because it can be rounded fully . BH is Reflex Boost and Energy Shield ( 2 skills ) Both of these skills is good. CH is the Plasma Armor and Energy Shield ( 2 skills ) Both of these skills is good. -------------------------------------------------- --------------------------------------- As will be appreciated. Merc is a disadvantaged. That's why I ask the new PASSIVE skill. ----------------------------------------------------------------------------------------------------- New passive ( NOT YET IN THE NAME) Level 1: 10% Level 2: 12% Level 3: 14% Level 4: 16% Level 5: 18% Level 6: 20% Level 7: 22% Level 8: 23% 9 level: 24% 10 level: 25% X% Removes debuffs effects (This can be modified up and down) This does not completely eliminate the debuff, but X% of all debuffs. example of the opponent makes smoke. Smoke taken out of the 50 stats. The new passive skill to remove 10-25% of this. 50 stat. 10% stats and 5 stats of 25% stats is 12.5 stats (rounded to 13 stats) smoke final debuff power is 45-37 stats. (10% and 25%) This would help in saving a bit of HP. not much but a little. This would help to sword-mercenary. How to? would take less debuffs. Atom Smasher users can not use this new passive skill very well. Sure, but then can be used to sacrifice to keep something out. Skill tree points are not enough for everything. -------------------------------------------------------------------------------------------------------------------------- I have 3 options for how this will replace the current adrenaline. (Notes) A option. NEW PASSISIVE alone. This would give a better chance to smoke / Malf / intimitade against. B option. NEW PASSIVE + andrea line. This would give a better chance to smoke / Malf / intimitade against. This helps to get rage faster. C option. andrea-line. (no change) This helps to get rage faster. Note: If this skill to tune up to the end so it takes a lot of skill tree points (10) These points are out elsewhere. ----------------------------------------------------------------------------------------------------------------- Please comment on the matter. Is there A B or C, the best option in terms of the game? (Notes) I would choose option B. Do you think the debuff too good against the mercenary? I think it is. Why am I thinking this way. Hybrid Armor does not protect very well. And Hybrid Armor + intimitade not help much. Intimitade is easy to get around completely. So it would be nice to get something more. and it would be more NEW PASSIVE. Please comment on the matter. Is there A, B or C, the best option in terms of the game? I would choose option B. Do you think the debuff too good against the mercenary? I think it is. Why am I thinking this way. Hybrid Armor does not protect very well. And Hybrid Armor + intimitade not help much. Intimitade is easy to get around completely. So it would be nice to get something more. and it would be more NEW PASSIVE. Came up with this NEW PASSIVE name of the skill. Your suggestion. I did this on google translator. Do not be surprised if there is a wrong word or the wrong way a bit.
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