Andrealine rush (Full Version)

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santonik -> Andrealine rush (11/8/2013 21:48:04)

This seems to be quite pointless.

It seems to be good. If this would do damage as well.

Now, this does 0 damage. 21, the cost of energy. you lose your turn.

Mercenary is already a lot of skills which do not give damage.
heal, Hybrid armor, Static smash

It would be nice to see the offensive skill.






ED Divine Darkness -> RE: Andrealine rush (11/8/2013 21:54:34)

what have they done to merc...




GearzHeadz -> RE: Andrealine rush (11/8/2013 23:36:48)

Merc class probably has the most offensive skills.




Pemberton -> RE: Andrealine rush (11/9/2013 0:28:47)

Yeah...this skill don't make sense...lol




rejaylob -> RE: Andrealine rush (11/9/2013 3:34:23)

I agree to this.. Adrenaline Rush is a bit senseless now since it doesnt do damage and waste 1 turn where in fact, u can just attack to gain rage than waste a turn for it.




Jekyll -> RE: Andrealine rush (11/9/2013 4:26:24)

In other words, Adrenaline is useless at low levels. I'm pretty sure just using strike alone will get you 20% Rage. However, the 60+% rage gain when the skill is at level 10 is quite significant. I'm not sure if it costs energy at all, because I haven't seen it yet, but if it does, there's probably no one who will use it.




Mother1 -> RE: Andrealine rush (11/9/2013 4:35:50)

it costs 21 energy at the max from what I saw.




beaststyles -> RE: Andrealine rush (11/9/2013 10:16:26)

My suggestion:

I think adrenalin should work in the same was as Mark of blood i.e. "Mark of Adrenalin". Or else its a waste of a turn. In most cases it would be much better to strike (do damage) + gain little rage (little comparatively) at no cost instead of pay energy + skip a damage turn + gain rage. Lets not forget that loosing rage to chairman's fury after wasting so much energy is much worse than if it was through "Mark of Adrenalin".

Again the energy cost could do with a decrease to make it a viable option to use.



Beast.




RabbleFroth -> RE: Andrealine rush (11/11/2013 10:52:52)

We have some possible changes to how Rage works in the pipeline that may hopefully give this skill (and Rage in general) a fresher feel. Suggestions for the skill are welcome though!




8x -> RE: Andrealine rush (11/11/2013 17:13:55)

What if Adrenaline Rush made you instantly use Rage normal strike? (Warmup turns or extra cooldown would probably also need to be added)

It does make sense that receiving an Adrenealine Rush would make you be able to strike an opponent with all of your strength.




Virtual Earthquake -> RE: Andrealine rush (11/12/2013 1:52:56)

I totally agree with your idea 8x, Adrenaline Rush is pretty useless right now and i think that would be a great change!




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