MERC rebalance (Full Version)

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rejaylob -> MERC rebalance (11/9/2013 10:33:23)

I dont know if any of you agree here but Merc has now became a little weak when hybrid armor is active. I mean mercs power comes from hybrid armor which makes them tanky and they can cope up with it. And also, Adrenaline Rush is not so useful. Why? It wastes a turn, cost energy, it doesnt do any damage. Which u can just attack to gain rage than using Adrenaline Rush.

What do you think guyz? Any suggestions for this class to give a little power?



EDIT: Merc's hybrid armor can be affected by debuffs which is really unfortunate [:@]




ED Divine Darkness -> RE: MERC rebalance (11/9/2013 11:47:49)

ur so right. i would made them get a different hybrid armour style like these:

example 1: sacrifice energy to put up a sturdy shield for protection against whichever is lower: dex or tec(including debuffs) for 4 turns.

level 1: 1 ep to defence or resistance.

level 2: 2 ep to defence or resistance.

and it keeps going up till max. has no requirement.

example 2: sacrifice ep to put up a shield to protect yourself from incoming damage and take reduced damage. lasts 4 turns.

level 1: 10 ep to 15 hp shield and 100% damage taken.

level 2: 12 ep to 18 hp shield and 95% damage taken.

level 3: 14 ep to 21 hp shield and 90% damage taken.

keeps going on like this, till level 10. when the shield is broken through, the % damage reduction on you runs out.




Greed Redemption -> RE: MERC rebalance (11/9/2013 18:34:44)

I agree with Divine




rejaylob -> RE: MERC rebalance (11/9/2013 21:13:29)

@Divine

Not bad. Thats an interesting idea[8D]




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