Mother1 -> RE: Overload and Stun/Plasma Grenade (11/9/2013 18:07:17)
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Merc's have a higher stun chance because their move to even get the stun affect is not 100% granteed. It has to connect without being blocked for it to even get the chance to stun. Also unlike all the other moves Maul's stun chance scales with level where as Stun grenade, Plasma grenade, and overload remain at a content 30% without fail. In a nutshell here is what we got. Stun grenade, Plasma grenade, and Overload. 1 always have the chance to stun 2 their stun rate is fixed at 30% Maul 1 has to worry about getting blocked. If it is blocked your chance for stunning your opponent is 0% It needs to connect without being blocked to give whatever chance it has to stun to go into effect. Since Maul has the chance of being blocked that is why they gave it the ignores defenses trait and the scaling stun chance at different levels to compensate for that.
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