Static Charge Buff (Full Version)

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Dual Thrusters -> Static Charge Buff (11/9/2013 19:45:51)

Now that Plasma Armor has gotten a nerf, I think it's time that Static Charge got a buff.

My suggestion is to make Static Charge like Mark of Blood. You use it on a target, and then your attacks to the target give back EP based on the % of the damage done. Costs no energy. Keeps the same %.




Mother1 -> RE: Static Charge Buff (11/9/2013 20:01:20)

An interesting idea for a buff. Would also be interesting in 2 vs 2. However the percents would need to be a little lower. Remember the original static is used once every 2 turns where as this would be active for the turn you cast it and 3 more turns if this was done. depending on the situation you would be able to get a huge amount of energy back within the turn you cast it and the turns it is active.




ED Divine Darkness -> RE: Static Charge Buff (11/9/2013 20:50:38)

my earlier idea for a change to MoB:

quote:

bloodletting:

deals 3 fixed damage to the opponent( no rage given), while returning some to your own hp. no warmup: 5 cooldown. no cost.

level 1: 6 hp return

level 2: 7 hp return

level 3: 8 hp return

level 4: 9 hp return

level 5: 10 hp return

level 6: 11 hp return

level 7: 12 hp return

level 8: 13 hp return

level 9: 14 hp return

level 10: 15 hp return



this would be altered so that it is 2 turn cooldown and the numbers are buffed by 7 and restore energy, not hp.




rejaylob -> RE: Static Charge Buff (11/9/2013 21:11:12)

I agree with this. Static Charge is the only skill of CH to gain Energy and its not nearly half as strong as Battery Pickup. [&:]




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