BH energy regain (Full Version)

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romanu -> BH energy regain (11/10/2013 3:15:34)

Since most classes except bounty hunter have a way to regen energy without a energy cost on top of it, I think BH cand use one too, since they just got 2 high energy cost skills after last update.

option1: Emp grenade replace it with EMP bomb( sorry for the lack of good name)

A grenade that steals away energy from the enemy and gives it to you

lvl 1: steal 10 energy from enemy and gives itto you.
lvl 10 : steal 20 energy from enemy and gives it to you.

It improves only with level.

cooldown: 3 turns.

star requirement: lvl 10 = 34 dexterity

Option 2: Replace shadow arts with Mystic arts( again not good with names, but I don't think that's the problem here)

You cast a shield that lasts 3 turns, and for every hit on you, you regen 50% enemy damage as energy( lvl 10). So if a enemy does 20 damage you will get 10, enemy still deals normal damage, it won'ty reduce it.

Coooldown: 4 turns
requirement: 42 support
it costs nothing to activate it.







AQWorldsFarmer -> RE: BH energy regain (11/10/2013 5:05:43)

i agree that bh are now energy drainers, but i don't think energy regain is the problem, i believe it is the cost. I mean, to use lvl 6 smoke and lvl 6 mark of blood it cost 46 energy total.

Why not reduce the cost of skills like Mark of blood and Shadow arts. Maybe even a slight tweak on smoke screen.


I mean, a Bounty Hunter is expose to be a skilled assassin, But in epicduel they can't use skills in 'skilled assassin'.




Ranloth -> RE: BH energy regain (11/10/2013 9:43:26)

The first one is good. Just remove EMP for the new EMP Bomb, give it level scaling (like Assimilation) but possibly buff up the drain and only 50% of it goes to you.

So say Lvl 1 could drain 15 Energy and you'd get 8 Energy back, whilst Level 10 could drain say 35 Energy and you'd get 18 Energy back. It seems reasonable, considering it'd have no EP cost + unblockable effect like Assimilation. (assuming Level 36)

It should be weaker than Static Smash, return wise, since it's unblockable whilst Smash can be blocked. And level scaling means it's equal for everyone - any build can take advantage of it. But requirement should be Support instead, since Dex (or Tech) goes with some builds whilst Support isn't used but for Focus 5.




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