This is how i think battry should be fixed (Full Version)

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DeamJean -> This is how i think battry should be fixed (11/10/2013 10:55:48)

Ok instead of flat energy how about a percentage of energy like

lvl1 13 percent of maxed energy
lvl2 17 percent
lvl3 21 percent
lvl4 25 percent
lvl5 28 percent
lvl6 31 percent
lvl7 34 percent
lvl8 36 percent
lvl9 38percent
lvl10 40 percent

percentages can be worked out

so its like of they want stat abuse ep then everything will go down

so lets say you have a lvl 3 supercharge and u want to use battry supercharge u will have to have max battry and 95 ep to use that combo so the ep scalling is 1 per point which force u to invest in ep to reduce all the other stats so the dmg will drop

no one would probarbly ep stat abuse so it might work




Noobatron x3000 -> RE: This is how i think battry should be fixed (11/10/2013 10:58:33)

This would nor fix it would eliminate them




DeamJean -> RE: This is how i think battry should be fixed (11/10/2013 11:04:30)

Can u explain why?




Mother1 -> RE: This is how i think battry should be fixed (11/10/2013 11:10:22)

I don't agree to this change. it would be nerfing battery back up into the ground, and no one would use it. Most people don't invest in energy and the min energy for TM at the cap is 63.

with this change the energy you would get at the max would be 16-17 energy and for a 4 turn cool down? That wouldn't be fair in the least. this change would be nerfing battery back up into the ground.




DeamJean -> RE: This is how i think battry should be fixed (11/10/2013 11:11:32)

U can have a 3 turn cool down and as i said percentages could be increased but based on percentages would reduce its power

It will force the reduction of dmg by reducing stats or reduction of mana gain which ends up as reduction of dmg

[b]edited to add extra pointers




Elite Tuga -> RE: This is how i think battry should be fixed (11/10/2013 15:02:23)

Disagree with topic.
Tech Mages are struggling as it is with example one of them being super Health & STR builds like Merc's with high lvl Berserker. Tech's ain't OP this was a 'MISPERCEPTION' in the beginning of the last update. Players are now adapting well with good thought builds that demolish/ignore defences or drain energy at the right times.




ED Divine Darkness -> RE: This is how i think battry should be fixed (11/10/2013 15:40:05)

quote:

Disagree with topic.
Tech Mages are struggling as it is with example one of them being super Health & STR builds like Merc's with high lvl Berserker. Tech's ain't OP this was a 'MISPERCEPTION' in the beginning of the last update. Players are now adapting well with good thought builds that demolish/ignore defences or drain energy at the right times.


what u said is true, but it's funny how before the update u complained that merc and BM were op, but now that it is tech mage, you think it is balance.

and TM is easy to beat with a merc tank build, and str builds.




Elite Tuga -> RE: This is how i think battry should be fixed (11/10/2013 16:17:23)

@ ED Divine Darkness

Well its not hard to understand that Blood Mages & Mercs were 'very strong' with passives/skills like Deadly Aim from Bm's & Big Steal Drains from Mercs before last update. (lol Mercs still do even after update).

Now after update classes with strong passives & no sacrifices are gone & I'm very glad. Tech's are just a bit strong but not OP, iv'e seen High Health & STR with good Tech, Energy pool & high lvl berserker kill Tank T. Mages like myself. Never the less to stop many players around here from complaining/crying I wouldn't mind if Tech's got nerfed a bit on battery example; rather than 49 energy points at lvl 10, 36 level deduct a good -10 energy. Sounds like not much but it is considering that many players are now doing builds that have now a fair chance to beat these so called 'OP Tech Mages.'




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