Something NUKE for CH (Full Version)

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FrostWolv -> Something NUKE for CH (11/10/2013 12:01:12)

Presently only Nuke for Cyber Hunter is Plasma Grenade and Multi Shot.



Multi Shot is the only CH skill that improves with dex and somewhere its only synergy is malfunction.

If CH can have another skill which also goes with dex then it might be helpful.


Think of it .... Dex build CH goes first round does malf .. then multi.... then static sharge (which wont give enough energy to cast further multi, malf or even heal).


Plasma Grenade:

It is a very low damage nuke which has a very low chance to stun thanks to removal of Past Shadow Arts.

It is inferior to Stun grenade in terms of energy cost and damage

Other skill that works with technology is EMP which wont aid playing caster CH.

Think of it .... Tech build CH goes first round does EMP .. then malf .... then Plasma grenade ... then SC (which wont give enough energy to cast further stun, malf or even heal).



You might think if I might want to play Nuke CH then why dont I go for TM. Answer is CH is not a tank class anymore


All other class has a Nuke that synergies well with other skills:-

BloodMage --> PC and SC ..... Overload and PR .... FB and Bludgeon + Energy Parasite

TechMage --> PB and SC ..... Overload and PR .... Fire Scythe and Bludgeon + Assimilation

Mercenary ---> Bunker and SS .... Maul +DD+ Berzerker .... BC and Artillary strike + Intimidate

Tactical Mercenary ---> SS and TG (debatable) .... FC and AS ... DS and frenzy

Bounty Hunter ---> Multi Shot and Stun grenade

Cyber Hunter ---> ?? .... dont count Plasma Grenade and EMP coz EMP isnt a aggresive skill/nuke.




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Discuss whether Cyber Hunter should have a COMPLEMENTARY NUKE or not after losing Passive PA. Does Cyber hunter have equal diversity in making build in comparison with other classes ?




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