Virtual Earthquake -> RE: Str/Supp Requirements for Battery and Assimilation (11/11/2013 13:23:36)
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Tech mages don't need a nerf. They're not overpowered. Half of the classes now are just underpowered. TLM, CH and BM are now very underpowered thanks to this update. TLM's and CH's usually revolve around tank builds and thanks to Armors turning into actives, it is now a waste of a turn to use your armor, they only last 4 turns anyway. I am a Tactical Merc and my build got hurt bad thanks to this update. I'm currently a 5 Focus Tank with Level 7 Surg. and my build does not work in 1v1 (it's surprisingly good in 2v2) I am proposing a buff to the classes that were indirectly nerfed during this time. Now, thanks to this update, TLM's only builds that will work a bit would be the Infamous Sup build and maybe a Str abusing build. CH's only ave 1 build they can use now pretty much, which is the Str/Sup Malf build, and thanks to BM's Deadly Aim being replaced with an energy drainer that sucks (it was pretty much an indirect nerf to all BM str builds) BM's pretty much can only be mediocre tanks, so I think instead of just Mages being nerfed, maybe TLM's and CH's should get an Armor buff and BM's should get a buff to the energy drainer, because it only gives back like 7-9 energy when someone has full energy of 60+ and then if the person is smart they will deplete their energy quick, so yeah... If classes keep getting nerfed it will just cause more unsettled/annoyed players and some will probably leave because of how fed up they are, so if there were more buffs it would create balance and people would be happy with it, not like "lets nerf this, this and this!"
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