Debuffs need to be re-scaled~ (Full Version)

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ReinVI -> Debuffs need to be re-scaled~ (11/11/2013 12:30:33)

right now the debuffs in the game are following ( what I call even though I don't think it's the appropriate term ) delta-scaling in that these moves debuff based
on the amount of stats people were able to obtain back in delta which pretty much everyone knows was a very large amount. But now that we are in omega
these skills still are 'stuck in the past' which is making them way way to powerful.

Pretty much smokescreen/ malfunction take away to much in the stat department

my proposed solution would be to make them debuff maybe at 65% what they currently debuff for like say you haved maxed out smoke with
100 tech ( My numbers are probably way off but it's just an example ) but with these your debuffing 60 dex which in omega is wayyyyy more than
should be being debuffed at this point I feel a fair debuff for omegas stats would be 35-40 because to do this sort of smokescreen would require a heavy
stat investment building around smokescreen so your strength and other offensive skills would be slightly lower.

The above example goes for malfunction as well~

my numbers are probably way off but I can't give exact numbers purely because I have neither of the debuffs on my character.




Mother1 -> RE: Debuffs need to be re-scaled~ (11/11/2013 12:53:14)

I do agree debuffs need to be rescaled since the majority of builds (especially bounty hunters) spam the stat that works with debuffs for a really strong effect. However I was thinking instead of 1 point for every 4 tech/support invested it could be raised to 5 points.




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