How to prevent a loop. (Full Version)

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santonik -> How to prevent a loop. (11/11/2013 13:16:28)


You are using the skill. It has 2 cool-down.

You can use the same skill again after 2 cloodown.

Now, when you use the skill again. This increases the cooldown 1

So cool down is 3 now.

If i want use skill again. This rising cooldown again.

Etc. .....................



This prevents an endless loop.

Would this kind of inhibition of any use?

Example (battery or poison bot or any other skills?)




Stabilis -> RE: How to prevent a loop. (11/11/2013 15:07:04)

This does not "prevent" loops, it only stretches them. But I prefer this to preventing them.

Why not suggest a skill that does this?




Dual Thrusters -> RE: How to prevent a loop. (11/11/2013 15:22:51)

For me personally, I don't find anything wrong with spamming a move.




Virtual Earthquake -> RE: How to prevent a loop. (11/11/2013 15:33:00)

@Dual Thrusters

Yeah, I agree.

@satonik

I'm not really sure what you're getting at, you can't actually increase or decrease a cool-down or warm-up...
Can you be more clear?




Mother1 -> RE: How to prevent a loop. (11/11/2013 15:55:01)

@ vartual earthquake

He is saying to increase the cooldown of each move by one to make them harder to loop. However with this I disagree especially with moves with really high cooldown such as fields medic and the ultimate moves.





ambien -> RE: How to prevent a loop. (11/11/2013 15:58:52)

l have a loop build only thing that l have to watch, is keeping track of the other players rage attach.
always the syfy




Elite Tuga -> RE: How to prevent a loop. (11/11/2013 17:09:37)

@ Players who think Tech is still a OP class

My experience a few days later after update:
Anyone who still thinks 'Tank Tech Mages' are OP since last update clearly doesn't no much about the game of ED. At first most players were confused in how to beat us Tech's but now 48-72hrs later, I'm struggling to win a battle as I wasn't on the first day after update. Players now have adapted & emphasized well with their high HP, STR & Support/Tech, not to mention skills that Energy drain like hell (EMP's at high levels & Static Smash at Max) accompanied with skills like; plasma cannon, berzerkers & bunkers at high lvls too. My Defences are very good but my support is very bad, so I'm not much immune to stuns as well. Oh another thing builds like high STR & Support with good HP/Tech gain 'Rages' very fast & obtain at least 2 of them per game in long battles against Tech Tanks builds like myself, if they get Crit's its like a sharp katana going through butter with that good Dmg ignoring defences.

Thus, I have weaknesses like a normal build should, so its far from OP unless you guys who still lose against Techs are the ones with builds that worked previously before this last update. There is no reason/s to nerfing Techs Battery, not a single point of it, considering that good moves like S. Charge consume a lot of energy & cool-downs. If we got nerfed & other classes got buffed we'd be back to square 1 with unbalanced classes bcz Tech's would become useless again. Don't believe me, still have doubts, then try the 'cliche' Tech Tank builds you guys call 'OP' & see for yourselves that we are a class with weaknesses too, if opponents ofc. can play smart & deplete our energy as soon as we gain it, especially in 2v2 mode against Mercs partnered with Hunters.

My opinion:
Only changes I see that Rabblefroth should do is improve 'static charge' by a few points/% & 'FIX' the match up 2v2 system for levels, right now its a mess. I'm lvl 36 & I still get a lot of low levels like level 30 partners. Reduce level difference from up to 5 to maybe 2 or 3 would be fairer. This would reduce low level newbies from leaving games most the time when they get intimidated from such high lvl differences.


P.s: My experiences are like most others around, what comes around goes around, so no excuses.




Stabilis -> RE: How to prevent a loop. (11/11/2013 17:35:42)

Thank you for stating that bit as an opinion!




ReinVI -> RE: How to prevent a loop. (11/11/2013 17:42:50)

so... is he just copy pasting that obnoxiously large post everywhere?

on topic~ I'm not a fan of this idea because that means it would give an upperhand to classes that can extend the match.




santonik -> RE: How to prevent a loop. (11/11/2013 18:06:43)

This is not intended for all skills. (such as a bunker or anything that costs energy.)

The idea was that the loop effects should be weaker. (battery, Poison poison bot, and similar skills / cores) What is an easy loop.


This would help to balance some skills.
To some extent, after all. (if the game engine supports it)

This was supposed to put suggestion Department.
But I thought the little hut.
I recall that I am not the best to tell in this language. My right tongue Finland. Languages ​​are different as night and day. So, mistakes happen to me because of this.




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