Move Suggestion for Blood Mages' Ultimate (Full Version)

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Midnightsoul -> Move Suggestion for Blood Mages' Ultimate (11/11/2013 13:20:04)

Well, I know many of you know this issue about Blood Mages with their Supercharge.

For those who do not know, their life steal does not quite stack with Supercharge. I'm not sure whether Mark of Blood has fixed this issue, I doubt it, but I have two moves that I can suggest.


The Beast

Description: Transform into a beast removing all effects on you and deal massive damage.
Energy Required: (Same as Supercharge.)
Stat Required: 30 support step 1
Improves with: (Dexterity/4) + (Base Damage of Supercharge whatever it is)

(Damage same as Supercharge except Physical)
(Animation is just a Blood Mage transforming either into a Wolf, a Tiger, a Dragon, etc.)


SuperNova

Description:Gather the power of a star and explode. Damage based on how much hp you have left (less is better). The element of the attack is based on your auxiliary.
Energy Required: (Same as Massacre.)
Stat Required: 28 technology step 2
Improves with: Support/7.5 * (Whatever the Base Damage of Supercharge is)
Calculation: (total hp +(total hp - current hp)) / (total hp) * (SuperNova Damage)










Calculation example and explanation:
So first, (total hp + (total hp - current hp)) / (total hp) will always turn out as a number less than 2 and at least 1. It may have some decimals which is what the point is since this will be the percent factor that will determine the how much the damage will be multiplied.

(Level 35) So let's say the my original damage is 40 at max (seems low but look at how it improves). Now I start with 100 hp, but I only have 50 hp right now.

(total hp + (total hp - curent hp)) / (total hp) = (100 + (100 - 50)) / 100 = 1.5

SuperNova Damage: 40

So...
40 * 1.5 = 60 damage





SCAR -> RE: Move Suggestion for Blood Mages' Ultimate (11/11/2013 19:22:41)

I think these ideas are pretty neat, but I don't see anything wrong with "Super Charge" Not Supported.




lionblades -> RE: Move Suggestion for Blood Mages' Ultimate (11/11/2013 19:42:08)

Super charge is useless for BM since caster is useless (TM way better) and it does not stack with MoB (BL didnt stack either).




Midnightsoul -> RE: Move Suggestion for Blood Mages' Ultimate (11/11/2013 21:33:14)

@Scar

The point is because Mark of Blood does not stack with Supercharge's lifesteal making Mark of Blood go to waste for a turn




Pemberton -> RE: Move Suggestion for Blood Mages' Ultimate (11/11/2013 21:39:31)

Classes should never share skills except field medic.




GearzHeadz -> RE: Move Suggestion for Blood Mages' Ultimate (11/11/2013 21:43:52)

^Ehhh... Then we need to make about 10 more skills.




Pemberton -> RE: Move Suggestion for Blood Mages' Ultimate (11/11/2013 21:46:53)

Yup. It would be easier to correct balance issues if classes don't share skills. Because you only have to change the skill without affecting the other classes accidentally.




SCAR -> RE: Move Suggestion for Blood Mages' Ultimate (11/12/2013 4:15:04)

@ Midnightsoul: Who says it was ever meant to stack with Mark of Blood, or Blood Lust? The developers clearly know this, and if this change does come in effect I'm sure every other player who is Bounty Hunter, or Mercenary, will request the same thing that is being requested here, a buff to their super move.




Midnightsoul -> RE: Move Suggestion for Blood Mages' Ultimate (11/12/2013 19:50:41)

@SCAR
Um...lol ok




Dual Thrusters -> RE: Move Suggestion for Blood Mages' Ultimate (11/13/2013 0:56:01)

@Midnight

Will an aux be required for the last move since it is based on its damage type?

@fn scar

Well Bloodmages and Bounty Hunters really don't have the best synergy with their Ultimates.







ED Divine Darkness -> RE: Move Suggestion for Blood Mages' Ultimate (11/13/2013 4:41:05)

hmmm, bloodrush or something like that is an idea dual came up with ages ago. costs hp to cast, and has the damage ratios of massacre. at max it should cost like 20 energy.




SCAR -> RE: Move Suggestion for Blood Mages' Ultimate (11/13/2013 6:42:14)

@ Duel: I agree, which is why they should get a skill that lets them recover better energy, currently Bounty Hunter's can only regain 15% energy per hit they take, which can easily be countered by Emp, and is by far the weakest energy regaining skill, Blood Mages not have a energy regaining skill as well, which once again can easily be countered and it's probably the second weakest energy regaining skill.

@ Divine: I don't even know where to start besides to say that's a horrible idea, if massacre only costed 20 energy at max, with and the damage percent is around 120% extra at max, that'd mean that your probably going to do double 20 damage which is the lowest it goes no matter what your strength is.




ED Divine Darkness -> RE: Move Suggestion for Blood Mages' Ultimate (11/13/2013 12:42:54)

its not my idea lol. and it isnt that bad. lemme just find the thread that idea was made on.

FOUND IT!:
quote:

Super Charge Replacement

Blazing Magnum: Sacrifice some of your health to unleash a devastating attack based on your primary weapon's damage type.
Weapon: Staff
Stats: 24 Support (+2 per skill level increase)
Improves: Strength

Animation: A pillar of energy crashes down on you. You take a second to feel the heat, then blast it from your open hand.

Level 1: 31% ; 20 health
Level 2: 42% ; 23 health
Level 3: 57% ; 26 health
Level 4: 68% ; 29 health
Level 5: 77% 31 health
Level 6: 88% ; 34 health
Level 7: 94% ; 37 health
Level 8: 102% ; 40 health
Level 9: 111% ; 43 health
Level 10: 120% ; 46 health




kittycat -> RE: Move Suggestion for Blood Mages' Ultimate (11/14/2013 23:25:45)

^^: Now that Mark of Blood costs mana, I don't think its a great idea to sacrifice these lump amounts of health. Perhaps this will work.


Volcanic Blast
Erupts a burst of flame, ignoring 15% Defense, provides an guaranteed +5 HP (if Mark of Blood is in effect) and +15 HP (if Mark of Blood isn't in effect)
Stats: Technology
Requirement: 24 Strength or Support
Weapon: Sword/Staff

Animation: A red beam calls upon a portal below your enemy, and the portal shoots a burst of volcanic fire to the opponent. Stacks with Mark of Blood. :)

Level 1: 40% of Current Tech
Level 2: 46% of Current Tech
Level 3: 52% of Current Tech
Level 4: 57% of Current Tech
Level 5: 62% of Current Tech
Level 6: 67% of Current Tech
Level 7: 71% of Current Tech
Level 8: 75% of Current Tech
Level 9: 79% of Current Tech
Level 10: 83% of Current Tech




Dual Thrusters -> RE: Move Suggestion for Blood Mages' Ultimate (11/14/2013 23:34:23)

@EDDD

I'd want edit that post, but unfortunately it's been more than 14 days [:(]




And wow I sounded really annoying back then [:-]




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