Fooy8000 -> Game mode idea and/or ideas/views on npcs. (11/11/2013 17:29:57)
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I am probably not the first, nor will I be the last to say this, but the recent updates and patches made npcs way too hard to kill. For example, I hold a 4.5ish WL/R against people in 1v1, and I go to do missions such as killing big tuna etc. I found that about I lose 20% more than before things like hybrid armor/blood lust were reworked and Deadly Aim was removed. This not only weakened players, causing us to have to rework builds, but it gave bosses and high level npcs an advantage due to their extremely high health and damage. An example is I can beat Armor Hazard fairly easily. Now, I have like a 2/5 win chance against him even with a decent partner. Anybody below level 20 will have a hard time killing level 10-15npcs. Now the game mode I was going to suggest was a NPC 1v1/2v2 option that randomly gives you a npc to fight with against 2 others or fight against(somewhat fair, not a lvl 10 versus Armor Hazard etc), or a Jugg vs. 2 npcs. I think you should receive no credits or exp, or very little, or win stuff like weapons or credits IF you are in 1st-3rd etc on a leaderbosrd for wins. This should also be displayed on you character sheet. I think this would be fun.
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