Goony -> RE: =ED= Upcoming Balance Changes (Patch 1.5.39) (12/3/2013 5:18:20)
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Just a bit of feedback about the balance update: It's good to see the passives move to actives and there has been a marginal shift to longer battles. I'll base my comments in regard to playing as a Mercenary in 1v1. From what I can see is that the 1v1 battles are dominated by bounty hunters and tech mages. The energy drain/regain skills of these two claases in conjunction with their debuffs and mark of blood makes them the best classes. I wouldn't go so far as to say that tech mages can heal loop, but it is pretty close! The major downfalls for Mercenaries, in my opinion, is that there are really only 2 builds that work. Support and technology/energy... This is detrimental as the class has more skills that are based on melee attacks and with the propensity of battles that are decided by energy control means that static charge is weak due to strength modifier and it is blockable. Static grenade is by far a more powerful skill and needs to be adjusted. Then you have tech mages with battery backup and assimilation... huh, this combination is overpowered! The other issue with Mercs is that there are 3 skills in the tree that are cast on self; hybrid, Blood Commander and Adrenaline rush. Hybrid, since it is split, is way too weak, you get struck by malf or smoke and use that to defend well it's just a waste of a turn. To be anywhere near effective it needs to be close to max and then to use 10 skill points and 29 energy to cast it on yourself while your opponent infilcts further damage and builds rage. I can't find a use for this skill and I believe that Shadow Arts is a better skill than this. Blood Commander is a good skill if you can go 1st and yes it improves with support. But, the waste of a turn/rage to cast means that 1 block/deflect effectively counteracts any gain from casting it. The skill is marginal, with the stat progressions and amount of smoke in battles means that it is very situational and to waste 10 skill points to get a decent bloodlust return means that it's not worth using. Adrenaline, at low levels I can get more rage by just attacking. The skill itself is a total contradiction. Waste energy and a turn of doing damage and gaining rage to get rage... huh??? Totally useless! A long time issue for me is intimidate, it's been a very long time since this skill was useful. Don't use as the skill requires too many skill points and energy to be of any use and where it should be effective is versus high strength builds, but this is offset by stat progressions. On the subject of skill progressions and energy cost, I made a note of how I believe they should be adjusted, when I was an active moderator, from depreciating per skill point/energy to increasing return based on skill points invested. The best gain in most instances is to have 1 point invested in a skill, further training reduces the return per energy cost. Just an opinion as I believe skills should get better for investing in them and have a lower base level and energy cost! For me as a long time mercenary player, the best stage in terms what I believe the class is about was beta. A strong melee fighter that make use of their strength, effectively uses rage build and can be defensive. But, this was before auxiliaries and robots and the game has moved on. I have played on all my alts and apart from Cyber Hunter and some extent Tactical Mercenaries (but these both have a strong DOT skill) have noticed that the other classes have a far superior synergy in 1v1 battles. In terms of attacking builds, it's always better to attack with a strong move like malfunction or smoke. Or in terms of defensive builds to control the opponents energy pool. At the moment mercenaries are disadvantaged in both these areas. My main concerns are the relative strengths of buffs and debuffs, the way rage is calculated, the inequity in energy drain/regain skills and having skills that are both usable and are correctly weighted in terms of invested points and energy cost. Nice to see that balance has had a makeover and it is definitely a long overdue step in the right direction. Thanks :)
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