RE: =ED= November 15th, 2013 - Patch Notes - 1.5.39 (Full Version)

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axell5 -> RE: =ED= November 15th, 2013 - Patch Notes - 1.5.39 (11/17/2013 14:46:22)

it does, but it doesn't ignore defences like super does




Calogero -> RE: =ED= November 15th, 2013 - Patch Notes - 1.5.39 (11/17/2013 14:52:23)

That's why you have Smoke which does imo better than just ignoring resistance seeing it continues for what, 4 turns and affects Block chance. Especialy now with your new Static grenade

Super Charge 30% Mark of Blood 32% and if the damage I would do is 40 with SC
It'd either regain 12 with SC drain or 12.8 with MoB

So however you look at it, SuperCharge on a BloodMage simply does not work and is restricting us to have more builds




axell5 -> RE: =ED= November 15th, 2013 - Patch Notes - 1.5.39 (11/17/2013 15:07:54)

im a CH, not a BH so i don't have static emp




Scyze -> RE: =ED= November 15th, 2013 - Patch Notes - 1.5.39 (11/19/2013 8:25:36)

I think Mercenary is fine right now. The nerf of the Static Smash really balanced out the Class. There are times when the Class (IMO) feels like it's too strong. https://twitter.com/Scyze24/status/402789136098025473




ReinVI -> RE: =ED= November 15th, 2013 - Patch Notes - 1.5.39 (11/19/2013 20:58:03)

well... going against my judgement I logged in and wasn't surprised to notice that I fully regretted every moment of it. After almost losing to a level 31 because every time I raged I got blocked and then for 2-3 fights after that EVERY rage attack that I used either got blocked or deflected I've come to the conclusion that on top of the luck factors remaining freaking annoyingly broken that tech abuse tm's and bounty hunters weren't really affected by this update in the slightest. So with knowing this I think I'm going to stop playing for the week and pray to whatever technical balance diety that is out there that something 'good' happens this friday.




Mother1 -> RE: =ED= November 15th, 2013 - Patch Notes - 1.5.39 (11/19/2013 21:37:09)

ReinVI

What would you expect. They nerfed strength builds and just about every thing that can fight them to make fights longer. But at the same time they didn't nerf tanks but buffed them a lot. All those tanks are using dex and tech attacks which aren't affected by Defensive luck factor where as offensive one's are.

As for what is happening this friday, IIRC they are planning on making changes to the poison bot, and rage itself. Most likely to make it so Tanks builds get another buff.

The best thing they could do is either

1 Undo the nerfing to offensive and leave the rest of update as is,
2 Nerf tanks offensive power so they aren't dominating every other build unless they get lucky.




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