x ts -> RE: Smokescreen change (11/16/2013 14:20:51)
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to all the reason for smoke improving with tech brings us all the way back to when there were only 3 classes TM, BH, and Mercs. BHs were designed to be the poison of tech mages with their smoke. the tech part of the skill was to also increase resistance so bh's could withstand TM debuff and spells. so a two birds with one stone senario Likewise, TM skill tree was build to have a counter with BHs smoke by needing dex to imrpove which would increase def. same as a bh except malf needed sup. Mercs had the passive +10 def Hybrid armor which was a precaution against smoke but was vulnerable to TM malf and spells BH<or=TM Mercs<BH TM<Mercs (something like this) the classes were all meant to counteract each other so no "one" class could be ruling. obviously with the introduction of new classes this is no longer relevant. i agree that change is needed but that doesn't mean we should stab the "next best" class after each skills update/balance. lol i remember when everyone jumped ship to BHs and Tact mercs when delta first started, its the same thing that's happening now. "the usually easy to kill class is beating me, therefore they're op" or "i've been losing so many times because ( insert class) here keeps on ruining my victory with ( put skill name here)" instead of debuffing and recaling we should look at what needs to be buffed cause constantly nerfing is only going to always put someone at disadvantage. and to encourage more creative building and countering builds, i honestly think the best step towards less copying and complainng is to just make retrain free or cost less
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