Exploding Penguin -> RE: Static Grenade (11/15/2013 22:00:34)
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Okay, I've been hiding in the shadows for the past few months, but lots of people are oblivious to some things. This is the only post I'm gonna make for a while because I'm trying to separate myself from ED. First off, I have not experienced this new release myself but I have experienced last week's release. While I do agree energy stealing with tech is... possibly troublesome, it's not THAT big of a deal. I would personally like to see some energy regaining attacks scaling with max energy itself. Secondly, this strategy of the BHs is easily managed with the ridiculous amounts of energy flow changes made recently. I can think of a counter for almost all classes. First up, TM. Assimilation and battery backup should be enough to energy harass the opponent. You can loop low levels of defense matrix and field medics, and fire scythe at low levels is a good physical skill that penetrates some of their defense. Assimilation should also thin down their energy if they drain yours, and you should logically regenerate more than they can take, particularly with malfunction ruining their scaling. I can think of an easy solution for Merc. You can always outtank BHs with hybrid because it's pretty good now. Also, consume all your energy as fast as you can with hard hitting attacks and heals like bunker, field medic, and adrenaline rush. Then, after they steal those last 10-20 points of your energy instantly take it back and use it all up and turn the game into an energy stalemate. Most of these are based off of speculation and my own thought process, but they should prove at least somewhat effective in your current dilemma. For CH, it might be a little trickier. I'm not entirely sure of the power of static charge now, but I do know that malfunction will first reduce the tech of the BH. If you're a decent CH that wants a good win ratio you should have at least decent support because it fuels important skills like matrix and malfunction. Just remember, as a CH, whatever you do, don't EMP on the first turn... seriously, you're just going to kill yourself by doing that. Right now I'm thinking that a low-defense strength-support CH would work really well. Static charge is unblockable, can give enough energy for a single low level cheap shot if you max it out with good strength, support, and malf, and you can cover for what plasma armor and your low dex doesn't cover for with a superpowered matrix. Poison bots also wouldn't damage you at all. That's just one build that comes to mind. I'm a BM right now, and I can say it's pathetically easy to counter static smash, and probably static grenade as well. You just wait till they use it on you, then you energy parasite right back and take what they took from you, since it's based off of their current energy. As a high win ratio BM you should be running a high energy parasite and high defensive buffs, as well as a decent heal. You probably only need level 5-7 mark of blood as well. Just outtank while dealing damage, and rely on level 1 bludgeons to do any necessary static damage. Overall energy parasite is a great counter skill when your energy was just drained. TLM seems the easiest to me. Just spam atom smash and use mineral armor's ridiculous defense buff to counter smoke entirely because smoke doesn't decrease the effects of it. Correctly timed battery backups not used right before they can static grenade you will also let you heal loop.
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