Ranloth -> RE: Static Grenade (11/30/2013 16:02:52)
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Being forced to abuse something, in order to win, doesn't equate to balance either. It's something that was said a while back, by the old Balance Team and Rabble alike. You're confusing two types of abuse, one being a specific combination of a stat with a skill, and other being powerful synergy - such as the ones which BHs have - and there's a big difference between both. It's a move that scales with Tech, has no EP cost, unblockable (and undeflectable), and more powerful than Static Smash due to synergy with Tech and Smoke too. Another example of such abuse is Casters (TM) with Botanical Hazard's Poison - due to Technology improving your Bot's damage and the amount of Tech which Casters tend to have. When comparing it to Static Smash and/or Assimilation, make the comparison fair. Don't compare Static Grenade with 100'ish Tech, to Static Smash with around 40-60 Strength at most. There's a big difference. Furthermore, look at secondary effects such as blockable or unblockable, deflectable or undeflectable, etc. In fact, Static Grenade should be just below Static Smash due to, (1) being unblockable and (2) not requiring to use Maul or Staff - unlike Static Smasher/Assimilation. I'm not saying changing it to Support is the best choice, but leaving it on Tech isn't necessarily the best move either, despite nerfing its scaling. Take some other facts into consideration. *points at third paragraph*
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