Pemberton -> Comparison of Energy Control Skills (11/16/2013 2:53:20)
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Static Grenade (Max) Drain 45 Gain 23 Cooldown 3 Dmg 0 Imp Tech Static Cyber (Max) Drain 0 Gain 10 Cooldown 3 Dmg 100% Imp Str Static Smash (Max) Drain 35 Gain 35 Cooldown 3 Dmg 0 (blockable) Imp Str Assimilate (Max) Drain 19 Gain 9 Cooldown 3 Dmg weak Imp No Battery Back (Max) Drain 0 Gain 37 Cooldown 4 Dmg 0 Imp No Energy Parasite (Mx) Drain 40 Gain 45 Cooldown 3 Dmg 5 Imp No Conclusion (Rabble read this*) 1) Static Grenade Too Strong (Fix ASAP) 2) Static Cyber Useless (Buff ASAP) 3) Static Smash (OK) 4) Assimilate (Gain too small, make 75/85% gain) 5) Battery (Improves with Support) 6) Parasite (OK)
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