Balance for strategy (shadow arts and energy drains) (Full Version)

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Remorse -> Balance for strategy (shadow arts and energy drains) (11/16/2013 3:14:46)

I am really liking the new balance changes, However I have noticed a few loop holes preventing strategic counters.


-First of the 0 cost energy drains:
One strategy before all the 0 cost energy drains was to strategically drain your opponents energy so they could not drain yours, preemptively predicting the future and being one step ahead. Now with all the 0 cost energy drains it is almost impossible to use this strategy and has led to effortless decisions. ( Something IMO, that ED needs to move away from)

To fix this I propose some sort of energy drain temporary shield for example, the energy shield ( or new Armour active core) skill could also prevent being drained of any sort of energy drain for the duration of its activation ( with exceptions being an already activated energy parasite or frostbite but neither of these skill can be activated during the energy drain shield being active). Obviously this wouldn't be useful in all situations and it doesn't become much of a major buff as to use it for the specific purpose of blocking their energy drain would require wasting energy and a turn. But it would be a useful counter versus pesky mages.


-Shadow arts:
The new shadow arts is fine but being 3 turns it is less of a strategic decision and more of a, either you max it skill and use it most battles or not at all.

My idea to fix this skill is reduce the duration effect to either 1 or 2 turns (preferably 2) but dramatically increase the damage reduction for those turns as well as a much bigger increase at lower levels with a lower level progression.
This means shadow arts can be used as more of a strategic move predicting incoming enemy high damage for example if you know a support spamming merc has rage and is about to artillery strike you with it. You can use this shield to counter it, and if they wanted to counter the shield they should predict the shield and energy drain you before hand. ( Please don't tell me this will make support builds useless it will merely require them to think)


Most of these decisions need to take into account of counters, you cannot say it will make a build too weak or strong etc if their are currently viable counters for every class, if a specific build neglects to use these counters then that is their fault. And not the fault of your effortless build not being strong enough.



I would like to hear some opinions on how ED can become more strategy focused given the current balance and your opinions on my ideas,

Thanks Remorse Less.




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