Skills Nerfing (Full Version)

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Sensei Chan -> Skills Nerfing (11/16/2013 13:56:00)

If I remember correctly they said they wanted Battles to last longer well that isn't going to happen when we have skills that do so much damage like Artillery Strike or Plasma Bolt.




Ranloth -> RE: Skills Nerfing (11/16/2013 13:57:48)

They aren't going to fix them unless you specify where the problem is exactly (with some form of evidence) and how it should be fixed, in your opinion.




Mother1 -> RE: Skills Nerfing (11/16/2013 14:22:43)

@ trans

Since he didn't supply the evidence I will.

quote:

The base damage of all weapons (Primary, Gun, and Auxiliary) has been lowered by 2.


With the nerf to the primary damage by 2 points all strength based melee's (basically everything based off of strength with the exception of fireball) skills along with strike based moves got nerfed. Support to a love tap nerf compared to strength though since only the aux was nerfed by 2 points.

However if you look at the rest of the patch notes nothing else outside of these got nerfed.

Because of this change anyone using a tank build as well as dex and tech based moves aren't affected by this too much. They still have all the power they had before the update, and got an indirect buff because offensive builds that work with strength and support took a nerf.





Sensei Chan -> RE: Skills Nerfing (11/16/2013 14:25:46)

I couldn't of said it better myself Mother1
This change hasn't affected Casters or Support Builds IMO.




Ranloth -> RE: Skills Nerfing (11/16/2013 14:29:12)

Casters gain less Energy from Assimilation and Battery Backup alike, thus more difficult to loop. In longer battles, their average damage falls down. Furthermore, it's easier to counter due to lower Energy returns - compared to before the update.
Support builds take advantage of common Critical hits which have been nerfed, in form of lower defense ignore and lower minimal damage increase. With base damage going down by -2, it can also make a difference in the long run.

Next time, back up your points with evidence, since there's a noticeable difference.




Mother1 -> RE: Skills Nerfing (11/16/2013 14:38:50)

@ Trans

while those are true the damage output of all those are still the same.

Not only that but none the mass majority of dex and tech moves aren't affected by blocks and deflections. (Smokescreen and robot attacks are the exceptions to this) Where as strength based moves (outside cores) and the aux does.

So you not only got the nerf to all strength based moves (minus fireball since it doesn't work with the weapon) side arm and aux, plus the chance for blocks and deflections to hinder these where as with everything else they are at the same strength, and are not affected by these.






Predator9657 -> RE: Skills Nerfing (11/16/2013 15:35:11)

Yep.

quote:

Decrease base damage in a couple of key areas, especially on weapons.


This has currently only happened to weapons, so skills should have their damage reduced soon.




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