new shadow arts (Full Version)

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CN2025 -> new shadow arts (11/18/2013 19:52:43)

The new shadow arts cost too much energy as a result i dont see any one using it please lower its energy cost by 10 from every lvl because the way i see it its weaker then defence matrix but cost twice as much




Dual Thrusters -> RE: new shadow arts (11/18/2013 19:57:03)

It costs more than defense matrix because it defends against ANY attack.

But I still agree than the cost is a bit too high. I wouldn't go as far to decrease it by 10 every level




Mother1 -> RE: new shadow arts (11/18/2013 20:14:47)

actually since it the last update it actually deserves it cost. Since damage took a nerf (Strength and support wise) this attack got an indirect buff in the process. So even though it costs a lot it is actually worth the cost.




Dual Thrusters -> RE: new shadow arts (11/18/2013 20:32:22)

Oh yea, I forgot about that. And for the fact that you can stack it with a shield.




CN2025 -> RE: new shadow arts (11/18/2013 20:53:32)

still cost alot tho maybe decrease by 5 energy for every lvl ?




Remorse -> RE: new shadow arts (11/18/2013 22:17:02)

Problem is that it lacks appropriate usage to justify its use.

They could change it so instead it only reduces a single attack but stays active until that attack has been used.


For example lets say you get max shadow arts and it reduced 50% damage. (damage after armor, as in if they hit 40 it hits only 20)


You know a powerful build say a support merc is about to artillery rage you, you activate shadow arts and reduce that damage in half.

It may seem like a lot but you have to consider that you waste a turn and energy and it's only used for one attack.

You also have to consider people can counter the shadow art effect by using a weak attack to get rid of it before using a powerful one.


So overall it will become a strategic option benefiting those who know when to use it successfully and to those with a good brain for timing.





Also this shield did not receive and indirect buff from damage reduction as it is based on % damage therefore any damage reduction will also lower the shields effectiveness. Only shields with fixed defenses received a buff from that.




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