kaierti1 -> RE: 5 differents things (11/20/2013 6:05:00)
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santonik, man are u good? what are u talking about? i have energy parasite max but 32 lvl bh won over me, even str 34 lvl cyber hunter won over me, str tech mages too, tank tech mages. support mercenaries winning over me. energy parasite need enhance. u can take only 15 energy of all 3 turns 9+4+2 . it is weak. blood mage is lowered because of destroyed strength (deadly aim) and blood lust (receiving heal) and now is very hard to game against almost all classes bh tm support tct, str tech mage and str cyber hunter and etc. blood mage is weakest which dont have nothing!!! smoke, malf, deadly aim, blood lust, slowly getting energy (energy parasite) i will change class soon but waiting for newe update friday. what are u talking about i dont understand u want decrease bm again? lol. think please about ur sentence. its silly and unreal. when i am using energy parasite first turn i am getting energt but then my enemy spend his energy on something and then i cant even heal. early bm was so good i agree this but now is decreased. now best is support tactical mercenary, tank tech mage, and bounty hunter. 2, 3 and 4 i am accepting ur sentence. sttaic grenade is best skill now. what about tech mages they are cool too, plasma, assimilitation, supercharge and energy backup and high heal 85-100. poison bot is so cool too, non focus can damage 6 every 3-4 turn. need damage gain lower -2 points i mean 5 focus build 6 damage (now is 8) and non focus build 4 damage (now is 6) or must be usable only one time as infernal android energy version see this picture please http://image.geotorrents.com/images/84922774079321904810.png i can use ep and get first time energy but then he will spend 31 energy on mark of blood and then i cant do nothing. he will have 22 energy after 1st turn and then i can steal only 3 and back 5 (22*0.15=3) and what can i do with 16-18 energy? merc have static smesh and soon it will be unblockable, tech mages and tactical mercenaries have free 37 energy skill (energy backup), bounty hunters have 46 steal and 23 back (static grenade), cyber hunters have now 70% static charge and left only weak blood mage which have only 15% each turn so low. i loss now 0-4 1 v 1 against 2 bh, 1 tct merc and 1 tank tech mage. wtf. i cant even flag capture win game
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