A couple of buff / balance / ideas (Full Version)

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mega worrier -> A couple of buff / balance / ideas (11/21/2013 15:00:14)

The reason I think that having a buff on how much it costs to rise your stats, as in STR,SUPP,TECH,DEX, is because I have recently been experimenting with Omegas stats and how it effects different ideas on builds and I found something really disappointing... I was attempting to make a 5 focus gamma bot build and I noticed that because of how much it costs to increase stats you either have to have to have really low health or just not have that build at all. My favorite types of builds have been robot specific builds and when I realized it isn't really possible to make a 5 focus build anymore I was a bit disappointing.

Another thing that I have noticed in epic duel is that with 6 classes you should be able to make many different builds but sadly there are only 2-3 classes being used because of how strong or weak one class is. I used to be a major TLM fan and I used to use a 5 focus juggernaut build and now that the "Nerfs" have been happening to Epic Duel TLM is one of the least used class I have seen. I feel like in a game like ED you should be able to pick a class and be able to use it and make a good 1-3 builds out of it but as of what I have been seeing only Tech Mage, Blood Mage, and Bounty Hunter are the only used classes right now and I feel like that needs to change in some way...

The last thing I request is a Nerf or buff in how 1v1/2v2/juggernaut is used. So far it seems like people only play 1v1 and 2v2 / juggernaut are not as popular as they used to be which saddens me... I used to play juggernaut a lot and sadly because of the updates Omega has given us Juggernaut hasn't been enjoyable due to the fact that a level 30 can kill a level 35 no issue in a 1v1 so fighting 2 level 29s just doesn't work... I feel like if Juggernaut could come back it should be tied with what I said above with how stats should cost less to make better.
~ Kimahri




Stabilis -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/21/2013 15:14:42)

quote:

Over all I do miss the Delta stage of Epic Duel because there was a verity of different builds than just the one Bounty Hunter build that everyone uses now...


The issue is Static Grenade. This will change come next balance update. OK?




Altador987 -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/21/2013 19:33:40)

quote:

The issue is Static Grenade. This will change come next balance update


lmfao you 1. don't know that and 2. can't actually believe that nerfing static grenade will fix all the problems do you...

@ Mega Worrier there are still a lot of tlm they all just use the support and poison build, also there are 6 classes, there are no longer any 10,000 varium packages at the moment and those recent ones had certain skills that made them special, you've also contradicted yourself by saying "I think that is easily fixable by giving the players what they want and not what you think they want or how you want the game to be" as your suggestions are based on what you think they want not to mention you're kind of telling the creators how to run the game they made, if you're going to suggest things then give exact examples instead of vague ideas that've already been used in the past




mega worrier -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/21/2013 20:02:19)

Okay. I fixed my post but I still am going with my Ideas for balance / buff.




Stabilis -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/21/2013 21:03:03)

Altador,

I have shown the difference between Static Grenade and 2 other other energy skills Static Smash and Battery Backup a while ago: http://forums2.battleon.com/f/fb.asp?m=21514706

They all have different max limits, and Static Grenade excels. Like I have mentioned before as well, if these skills are to be balanced, they should share the same limitations. And no, I do not think revising Static Grenade will fix all balance problems. From what idea would you get the inkling to suggest that? I would not be in a position to be laughing. Remember, balance.




Altador987 -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/21/2013 21:13:34)

when you make a vague one sentence statement "the issue is Static Grenade", i did not get an inkling to suggest that i simply read what you posted while you may have known there was more to it to assume that your knowledge of that fact was understood to others is a little presumptuous no? The fact that i cannot forget balance was the point of my question and furthermore is "I would not be in a position to be laughing." you tryin to admonish me? as i'd highly advise against it, also your comparison is a little lacking for mages as you decided to leave out the amount they can assimilate regardless of the fact that it takes two turns it's still a factor not to mention i already made a thread as to how battery backup needs to be buffed a little however i won't discuss those factors further with you in this thread as that's not what he made it for




Stabilis -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/21/2013 21:19:53)

We can PM this.




Altador987 -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/21/2013 21:30:58)

if you really feel the need by all means




Remorse -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/22/2013 7:15:16)

The issue really is static grenade it is pretty obvious too.


Why?

Because it has made BH pretty much immune to energy drain skills.

How?

If you drain a BH with sttaic grenade then the only thing that happens is you lose around 40 energy and they lose only around 20.
Say you drain them for 40 energy, then they drain you for 40 back plus gain 20 meaning in that ingle turn you wasted they are better off by 20 energy.


This has made them immune to energy drains and is why it should be given as cost!!


IMO static grenade should cost around 20 energy and therefore give 100% of the drained energy rather then 50% so overall BH get the same energy back but it has a cost of 20 energy meaning they arn't immune to drains in the first place as if they can't use it then they can't counter it.




Altador987 -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/22/2013 11:10:58)

a max emp before the update didn't even cost that much and we took way more lol and i could argue all day with your immunity statement as i havent fought a bh yet that was immune to drainage nor has mine




Mother1 -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/22/2013 11:57:51)

@ Altador

But before energy drains on bounty hunter could be countered since it costed something. Plus before the update the only way bounty hunter could get back energy was by using reflex boost meaning whatever energy you drained before with EMP you didn't get any back. Now that it doesn't cost anything anytime the move isn't on cooldown it can be used to drain and get back half of the energy it takes.

That is what I believe remorse is getting at.




Remorse -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/22/2013 12:02:57)

^ Exactly,


The are immune in the seance it is extremely impractical to drain them now as you will be worse off.

Before the 0 cost you could counter an EMP BH by emping them yourself so that they didnt have the required energy to EMP you back meaning you came out on top.

Now they will always have the opportunity to EMP you back and on top of that be better of because they get back more energy.




Altador987 -> RE: A couple of buff / balance / and thoughts on Epic Duel (11/22/2013 12:58:14)

so did mercs and mages and now so can bms as well, not to mention being able to use it doesn't always make it the best choice




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