Remorse -> RE: =ED= November 22nd, 2013 - The Dark Harvest (11/24/2013 0:41:41)
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quote:
I know this very well and personally I don't mind seeing the same builds all the time. It just more fun for me to find a build to counter them. It was what the masses started doing over time when the staff wasn't throwing in balance updates all the time. While balance is important, sometimes the hands off approach works too since as I mentioned before with time the players eventually found counter builds to the flavor of the week builds and were using them. Which IMO is how the game should be. When a popular build comes, you find the build or builds that can take these builds down and due them. Not have the staff nerf this and that because some people who don't want to use the flavor of the week, but at the same time don't want to use counters that are given to beat these builds. Every build must have a weakness otherwise it is OP, which is sadly what some people just don't understand. I completely agree, finding counters can always happen and it is great. The problem is when options in counters are very low as well as balance of counters being extremely poor in some cases. It often means counters may work for one particular build only but be completely useless against anything else or because of the lack of counter options it often means certain builds will always become OP and this will constantly occur UNTIL variety in counters allows anything people come up with to have a weakness. And when that point happens the games balance and variety will be vastly improved. They have the tools for more counters (skill cores, robots, skill reworks,) the problem is that they often completely neglect the importance or often to do opposite and harm available counters is some way.
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