epicduel going back in delta time? (Full Version)

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kaierti1 -> epicduel going back in delta time? (11/25/2013 15:42:28)

so I am happy that there are already these things:

low strength
many hp
not good and not weak protect (because of str)
and because of 3 things battles are long (many hp 100-120, lower damages, average def & res not good not bad)
plus if u want much more long battle u must add heal gain (field madic) +4 points (increase) because it is not really enough, i have 6 lvl heal and 51 is not good, 51+4=55 will be good, because it is 4 cooldown and we are not satisfied

as i remember delta was looks like something that. but there are many problems again. there must have all classes 50%-50% chance to win against each other but 2 classes are strongest. tank tech mage and bounty hunter. bm got weaker. cyber hunter is most few people in ed because it is so weak too (but maybe not bad str build on ch). merc is not bad not good but need a bit increase. tct merc is good, it is normal. and i think tct merc is example how must be all ed class. plus jugg battle is destroyed and we are waiting when they will enhance again. for real balance my suggestions read please epicduel administrators.

bh. need only static grenade decrease. there are so many variants I. lower energy gain -12 or -15 points as energy backup (this is best variant i think of 4). II. change to improve with support instead of technology. III. improve with none, 26 energy steal and 100% back. IV. improve with none, 36 energy steal and 50% back (but about last 2 variants see "bug" sentence) plus need cool down 4 in all case and read this "bug" (if i have 32 energy at all he must steal 32 and back 50% = 16 energy, but stealing -46 and back 23. bh must steal what we have full energy and back 50%. but now if i have 20 energy stealing -46 and backing 20, there must be 20 steal and back 10 energy.) then bh will not be op

tank tech mage. there are many variants too, my suggestions: I. change plasma cool down from 2 to 3 (this is best variant of 5 i think, because plasma coming so so fast, 2 cooldown is not enough (need 3 cool down) and i think that's one of some reasons they are so hard). II. lower energy damage on supercharge III. technician change to improve with support instead of dexterity. IV. assimilation cool down change from 3 to 4. V. energy backup change to stats required: support, instead of none

merc. my suggestion: make static smash unblockable

ch. increased percentage of static grenade but still it has not rage and crit, so its bad news and also change cool down from 2 to 3 but it is normally i agree this. plus emp grenade changed cool down from 2 to 3. it is normally too. but my suggestions: I. make static charge with crit and with rage. II. add masscare 25-30% lifesteal as has surgical strike and supercharge. but together, this 2 things will be good for ch

bm. i just dont know what to do this class because if ur enemy has 0-30 energy dont matter use energy parasite because u will steal first turn only 15% (say 30 energy) steal 4-5 and getting 7 energy. it is so bad because after first turn ur enemy will spend his 24-25 energy on something. my suggestion: change to energy parasite stats required: none or dex or tech instead of support because then we will be able to use tank build as tech mages and will be strong class bm, we will be able to play with stun and multi by high dex, i think this will be best variant to back again blood mages. or second variant II. change to energy parasite from 15% to 20% but it will be not good idea. first is nice. just this class have no strategy, not good protect, not good str, energy parasite weak, bm's dont have anything, maybe i say they are weakest. i just dont know what to do in game, intimidate? mark of blood? but i dont have anymore good str, also because of that dont work bludgeon.

tct merc: only is necessary one thing: change poison grenade cooldown from 1 to 2 because poison grenade coming so fast usable. i think tct merc dont need change anything more other because they getting free 37 energy, and lowered energy use for poison grenade. it is best example in ed how must be player!!!

poison bot. this is one of the coolest robot in ed. non focus and 6 damage every turn its so many! only this robot killing me. need -2 lower damage, 4 will be good. and 5 focus build damage is 8 and here too -2 energy, 6 is enough. because now bh and bm dont have blood lust and don't adding energy on attack.

these things what i said are need for balance. just do it please and i think many people will be back up. because it is not balance now. almost all player going to change class to bh and such game is not interesting!!! bored, annoying, tired, same build, same weapons, same skill's numbers, copied build, op class, and etc. this is bh. everyday in LB there are first 5 player all bh <<< just guess what does it means.

(maybe on tuesday is not balance changes update but i hope it will be on friday because i was waiting for balance last friday and wanted change class but they didn't write. if mods didnt change energy parasite: stats required: dex, tech or none instead of support i will change class but im so much interesting what they will to do about balance changes)




Mother1 -> RE: epicduel going back in delta time? (11/25/2013 16:09:03)

Technician improves with dex not technology, But at the same time a lot of these changes I don't agree with.

Personally instead of nerfing these areas, all areas of damage need to be toned down which is something they messed up on with the last update. Because they only nerfed strength and 2 area's for support while not only buffing defenses, but leaving dex and tech scaling attack moves alone.

The few exceptions I can think of them leaving as is for dex and tech are Plasma and stun grenades, but everything else that improves with something needs to be toned down. Why because thanks to this change they toned down offensive builds so that tanks can stand a chance, but at the same time they left tank builds offensive moves just a strong as they were before the change and thanks to the nerf to just about everything that is used to combat them (save rage) they got several indirect buffs.

This is why focus 5 tech BH is on top now, as well as dex/tech caster TM's because of the lack of changes they made.




kaierti1 -> RE: epicduel going back in delta time? (11/25/2013 16:30:11)

Mother1,
i corrected some things, thanks. this is my opinion about all classes, about this game... so what u don't like u can say. just i don't want nothing bad for this game, i want many people play epicduel and i really want balance, not some classes hard and some classes bad. it is my suggestions, and i think this is best variant for back people, for have 50%-50% chance to win against each other all classes, because what happens now it is not good and not enough, there are 200-300 people online morning and midday and night 600-800 people. many players don't have wish to play, because there is no balance in game. and as i think ed must do my suggestions for be better this game. just i don't understand why they don't trying make real balance. (last bm and tm was best now bh and tm is strongest). in my opinion this is 80-90% balance and is necessary to do it. on friday update. just believe me. only do it for 1 week please, only give me 1 week. if u do this and will not work, i promise i will never play this game, if many people will not back and if this will be mistake from my side, but im sure that what i said these things will help epicduel to make more pleasure and colorful game




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