kaierti1 -> epicduel going back in delta time? (11/25/2013 15:42:28)
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so I am happy that there are already these things: low strength many hp not good and not weak protect (because of str) and because of 3 things battles are long (many hp 100-120, lower damages, average def & res not good not bad) plus if u want much more long battle u must add heal gain (field madic) +4 points (increase) because it is not really enough, i have 6 lvl heal and 51 is not good, 51+4=55 will be good, because it is 4 cooldown and we are not satisfied as i remember delta was looks like something that. but there are many problems again. there must have all classes 50%-50% chance to win against each other but 2 classes are strongest. tank tech mage and bounty hunter. bm got weaker. cyber hunter is most few people in ed because it is so weak too (but maybe not bad str build on ch). merc is not bad not good but need a bit increase. tct merc is good, it is normal. and i think tct merc is example how must be all ed class. plus jugg battle is destroyed and we are waiting when they will enhance again. for real balance my suggestions read please epicduel administrators. bh. need only static grenade decrease. there are so many variants I. lower energy gain -12 or -15 points as energy backup (this is best variant i think of 4). II. change to improve with support instead of technology. III. improve with none, 26 energy steal and 100% back. IV. improve with none, 36 energy steal and 50% back (but about last 2 variants see "bug" sentence) plus need cool down 4 in all case and read this "bug" (if i have 32 energy at all he must steal 32 and back 50% = 16 energy, but stealing -46 and back 23. bh must steal what we have full energy and back 50%. but now if i have 20 energy stealing -46 and backing 20, there must be 20 steal and back 10 energy.) then bh will not be op tank tech mage. there are many variants too, my suggestions: I. change plasma cool down from 2 to 3 (this is best variant of 5 i think, because plasma coming so so fast, 2 cooldown is not enough (need 3 cool down) and i think that's one of some reasons they are so hard). II. lower energy damage on supercharge III. technician change to improve with support instead of dexterity. IV. assimilation cool down change from 3 to 4. V. energy backup change to stats required: support, instead of none merc. my suggestion: make static smash unblockable ch. increased percentage of static grenade but still it has not rage and crit, so its bad news and also change cool down from 2 to 3 but it is normally i agree this. plus emp grenade changed cool down from 2 to 3. it is normally too. but my suggestions: I. make static charge with crit and with rage. II. add masscare 25-30% lifesteal as has surgical strike and supercharge. but together, this 2 things will be good for ch bm. i just dont know what to do this class because if ur enemy has 0-30 energy dont matter use energy parasite because u will steal first turn only 15% (say 30 energy) steal 4-5 and getting 7 energy. it is so bad because after first turn ur enemy will spend his 24-25 energy on something. my suggestion: change to energy parasite stats required: none or dex or tech instead of support because then we will be able to use tank build as tech mages and will be strong class bm, we will be able to play with stun and multi by high dex, i think this will be best variant to back again blood mages. or second variant II. change to energy parasite from 15% to 20% but it will be not good idea. first is nice. just this class have no strategy, not good protect, not good str, energy parasite weak, bm's dont have anything, maybe i say they are weakest. i just dont know what to do in game, intimidate? mark of blood? but i dont have anymore good str, also because of that dont work bludgeon. tct merc: only is necessary one thing: change poison grenade cooldown from 1 to 2 because poison grenade coming so fast usable. i think tct merc dont need change anything more other because they getting free 37 energy, and lowered energy use for poison grenade. it is best example in ed how must be player!!! poison bot. this is one of the coolest robot in ed. non focus and 6 damage every turn its so many! only this robot killing me. need -2 lower damage, 4 will be good. and 5 focus build damage is 8 and here too -2 energy, 6 is enough. because now bh and bm dont have blood lust and don't adding energy on attack. these things what i said are need for balance. just do it please and i think many people will be back up. because it is not balance now. almost all player going to change class to bh and such game is not interesting!!! bored, annoying, tired, same build, same weapons, same skill's numbers, copied build, op class, and etc. this is bh. everyday in LB there are first 5 player all bh <<< just guess what does it means. (maybe on tuesday is not balance changes update but i hope it will be on friday because i was waiting for balance last friday and wanted change class but they didn't write. if mods didnt change energy parasite: stats required: dex, tech or none instead of support i will change class but im so much interesting what they will to do about balance changes)
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