Hatchling Rush Energy Cost (Full Version)

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martinsen5 -> Hatchling Rush Energy Cost (11/28/2013 14:06:59)

Don't know if this is more of a balance thread or a suggestion thread, but either way I'd like to suggest lowering the energy price of Hatchling Rush. It's... honestly not that dependable and at a cost that high, you won't be seeing it used that often. Same with Azrael's Will really? Haven't seen the core been used in a single recent duel, which says something about it's price.

Not saying these cores shouldn't have a cost, just saying some would do fine with 10 EP. Obviously just my opinion on the matter, but yeah!




Exploding Penguin -> RE: Hatchling Rush Energy Cost (11/28/2013 14:12:05)

Azrael's will is almost useless in 1v1 except against glass cannons.

It's useful in 2v2 if you don't want to set your heal into cooldown but want your partner to live another turn. And it's definitely better than energy shot because that core's useless with an energy cost now.




martinsen5 -> RE: Hatchling Rush Energy Cost (11/28/2013 14:34:47)

Azrael's Will isn't really a forced strike anymore, it's more of a "Force your enemy to DRAIN 20 energy from you!" type of core. And I agree. The only times I use Energy Shot is if I've just had my energy drained and just so happen to have 7-8 energy left, then I'll use it unless I've got other options. Which I do have 99 % of the time.




axell5 -> RE: Hatchling Rush Energy Cost (11/28/2013 14:58:37)

yeah i also agree it should be to 10 energy




Exploding Penguin -> RE: Hatchling Rush Energy Cost (11/28/2013 16:21:02)

Hatchling rush is pretty cheap (like dirty, cheap, not inexpensive). Debuff your opponent and get them down to half HP, use it, then they're probably gonna die. Or if you're a glass cannon you can use it against low-HP tanks so that they can't heal nearly as well and you can just bulldoze your way through them.

Overall I'd have to say that it's almost as overpowered as azrael's will was when it first came out.

As for azrael's will, I still find lots of uses for it. It's just not as useful in 1v1 anymore.




martinsen5 -> RE: Hatchling Rush Energy Cost (11/28/2013 16:39:00)

@Exploding Penguin, Still I feel like the extra 4 energy's unnecessary. Like you mentioned, there are clever ways to use this core /if/ timed right. However, there are other cores at a lower cost that will give you the same expected result every time they are used, hence I think Hatcling Rush is overpriced - as it can be unreliable.




Exploding Penguin -> RE: Hatchling Rush Energy Cost (11/28/2013 16:42:51)

I personally find it very reliable because you know the opponent is gonna have to heal after a certain point, and that's when you pull this thing out instead of a defensive buff or a bludgeon or something.

If used incorrectly it can be garbage, but if used correctly it's devastating and arguably vastly overpowered... kind of like bunny bots except a lot more effective if it works.

And this thread really should go into balance, considering the direction it's headed




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