SCAR -> Balance Resolvation. (11/28/2013 15:26:58)
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The "Mercenary's" Static smash is a fine way to not only drain, but also take energy from their own purposes, except for one problem, Static smash can get blocked, now what If little old Static smash became unblock-able? That'd be a step and a half to improving the class. The Mercenary's armor skill, in my opinion, also needs a buff, I'd personally suggest it gets increased to a maximum of 70% up from 50% and the turn going up, and lasting up to 5 turns. The "Blood Mage" is also under the deck of cards, it should get "Berzerker" back, to add a little more power. Thee "Tactical Mercenary" might also want in on the top of the card deck, receiving "Technician" back might be a nice touch. (I'd like to side note and say that currently there are three classes, starting with Mercenary, only has two main builds that are wildly seen and work, the spam technology with "Bunker Buster" Or the spam support with Artillery, same with Tactical Mercenary, Blood Mages also only consist on strength, what I'd like to see is more builds from these classes that also work and shine in the spotlight.) On another note to resolve the heated conflicted between "Battery Charge" and "Static Grenade" I suggest that Battery Charge should receive 25% resistance against all energy draining system's.
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