kosmo -> my personal solutions for balance. (11/29/2013 3:08:46)
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hi all. as many of u, i belive the balance is quite crappy at the moment, hopefully the staff will solve this problem as soon as possible. after testing a bit i would like to post my personal solutions for each class. first of all i belive tm and bh are quite balanced between them selfs, but very op if compared to other classes and since i would mostly prefer a buff insted to a big nerf here are my solutions: ciber hunter: static charge changed to the old mode, where the energy regain isnt affected from enemies defences, gives 18-19ep at max whit 50 str, emp cost gets lowered from 19 at max to 10 at max, plasma armor cost gets lowered from 31 at max (i think) to 23 at max , improoving 1 ep each lvl, like MoB. bm: energy parassite changes in a mode where the drain and the regain arnt affected from enemies energy, it drains 8ep each turn for 3 turns giving back 1.5ep merc: static smash changes to unblokable, hibrid cost lowered to 23 at max, improoving 1 ep each lvl tlm: smoke gets added to the skill three, replacing field commander, atom smash cost gets lowered from 15 at max to 10 at max, becomes unblokable tm: assimilate gets a 10-20 % nerf bh: static granade doesent improove whit nothing, like assimilate or battery. out of topic: could plz some one tell me how can i post schreenshoots?
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