toopygoo -> RE: no energy drain skills (11/30/2013 8:14:02)
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its all the same except in blood mage? my friend, have seen a mercenary in the past few days? This claim that they need to be equalized is very valid in my opinion. I'd like to put something in perspective for you: earlier this year, it was noticed that merc quickly became mana stuck, so they gave it a mana draining skill which could match the energy gaining skills of mages. Everyone complained how it was so OP, how it was unfair, and then the holes were proven that it can get blocked, it doesnt gain any rage, and if you have no, then they cant drain it. Eventually it was accepted as a great skill, not OP, but a staple to merc builds, as otherwise they would run out of energy too fast. At this point in time, there multiple counters already to this skill. In the latest few updates, that the developpers have added for strategical purposes was the requirement to have energy for not only skills, but cores as well. On TOP of that, PASSIVES cost energy too now! wow! what an update, man the raging that day... i remember it as if it were only 4 weeks ago... oh wait.. ok well, because people complained so much about the success of static smash, the devs included even more ways to counter it: gave Tmage, and Tmerc HUGE free energy gain. This was a good solution, as it is productive for any build. gave Tmage a stronger drain, with only half the leech of what it had before gave Bhunter a energy leeching skill. This was unnecessary. people complained that they needed energy regain, that was wrong. BH excelled at taking down defenses, finding the chinks in the armor and taking opponents down; NOT tanking. The correct solution IMO, would have been to reduce BH energy drain to 5 mana cost, and keep it fixed at 5, regardless of how much it drained; thus you coulnd use it forever, but it still gained a nice boost to what it was before, and more room for stategy Give BM an energy leeching skill. This one; yes. This was overdue. the way this one was implemented was magnificent. A smaller energy leech, with 100% efficiency of the mana they steal, not effected by stats, but the the energy your opponent has. although it was unnecessary, i think it is a great addition to BH skill library, and i have no complaints about this one yet. And they drove CH into the ground, by gicing them no new energy regaining skills, and no new counter to static smash. As a result, apart from CH, Mercs skill static smash can be countered by EVERY class, as they have better Mana regain/stealing techniques. although one can claim that BM is still weak, i think BM is weak in the right areas, ad has plenty of other strengths, due to the synergy between its skills. do your remember when static smash first came out? what it felt like having (potentially) more than half of your energy drained, and 2/3 of that assimilated? now imagine if every class had that ability aside from yours. That is what it feels like to play ah cyber hunter right now. The one step up from cyber hunter is merc, as their energy regain sucks, and their skills cost too much, and they have no other synergy in their builds except support, and a rather risky strength build. Bm comes next with its ability to 100% successfully initiate a leeching skill, but that leeching depends on their opponents energy which their opponent is fully in control of, and can just drain themselves, to give back no energy. Tmerc is the only class woth an oppertunity for tanking now, and other trial is futile. TM has the tech synergy, or strength synergy, or support, the problem with TMerc, is that it has no debuffs, and facing another attempting tank with a debuff, it will most likely lose. Tmerc can drain and regain energy effortlessly. Next, Tmage. Man i love this class right now. I have a 25? 26? tm... its beautiful, because with just 32 energy, i can cast overload whenever i want. On top of that i have a regenerator and assimilate. I never have the problem of running out of mana against lower levels as they do not know how to set up counters. TM, for all purposes has the best energy regain and synergic potential, the problem is a lot people arent willing to mess around to find a successful build for them. and finally we get to my favouriate part: bounty hunters. The skill given to these guys is 5 times worse than static smash. Although they have no other real mana regain, it drains more than smah does, guaranteed. Also it is unblockable/undeflectable, you can make builds that do not require it still, and include for the sake of having a counter, AND it has the same cooldown/cost as static smash. the only counter currently to this skill is mana regain, which only 2 classes have. so, no it is not all the same. i want you to try this out: whatever class you are, trying playing it for its opposing puspose: if youre a mage, play only energy drain, and debuff. if you are bounty, play only tank. if you are CH, play only buff. You will see what it is like to try to play a class for not what its meant for. It is HARD. especially with all of these other people falling into blind energy draining classes, and the new skills costs.
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