Ranloth -> Abolishing skill prerequisites (11/30/2013 11:50:42)
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Before I begin, this suggestion is not about removing requirements - such as Strength - from skills, but removing a skill required to access the next one, for example, a Tech Mage needs to train Bludgeon before they can access Battery Backup. Reason behind this is, simply, freedom. We're done with the passives era and it's all about active skills. Level requirement would remain intact; L1 for Tier 1, L2 for Tier 2, L5 for Tier 3 and L10 for Tier 4. Some skills get in the way, when you want to access one specific skill, such as Mercenary wanting to train Adrenaline Rush but needing to train two skills prior to that - Intimidate and Maul - which they may not even need, thus wasting two skill points as the result of it. Of course, there could be one way to prevent abuse, such as needing to have at least one skill point in the previous Tier - so, to access Tier 4 skill(s), you would need to have invested in one Tier 3 skill - even if it's just one point. Why so? Even if that amount may seem trivial, we could see likes of Tech Mages going for Plasma Bolt (T1), Field Medic (T1), Defense Matrix (T1), and Battery Backup (T3), therefore completely forgoing Tier 2 and Tier 4 skills, because they may not be as useful for them, for whatever reason. Looking at the existing skill trees, an average player would likely invest into one skill at each Tier anyway, to cover the flaws in their build - such as Shields, Energy draining/returning skill, debuff, etc. - so it wouldn't be as much of an issue, but would prevent abuse nevertheless. Would this cause imbalance between skills, or give a bit more freedom for some builds, by allowing to have a few more skill points and not be forced to have useless skills?
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