Altador987 -> RE: Some thoughts on the current gameplay (12/4/2013 20:46:13)
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curious but what's so why is a longer match bad? i understand balance is still an issue but say this was a perfect world and all 6 classes were perfectly balanced... would long matches be so bad then? what's the point in playing a 3 turn match, how is that even fun? that can't possibly take a lot of strategy and while no the copycats aren't very strategic both the overdone tm and bh builds still require some form of strategy or you lose (maybe not so much for tm's i wouldn't know i've never used that build and i didn't change anything about my bh other than switching poison to multi) the 3-4 turn matches usually didn't require any form of strategy at all... going on to "the new passives" i can't really see how energy moves becoming more popular all around (because while now certain energy skills might affect a win or a loss more than it used to, they were still being used before the update) makes them the new passive... i also don't see how seeing an abundance of a certain class can automatically make the game boring all of a sudden as bounties used to be a rarity and really only appeared in 1v1 and that's been since before the newer 3 classes were even created in response to some comments @Pemberton, they have class changes as there is no other way to be a tactical merc, a blood mage, or a cyber hunter otherwise @Remorse, you cannot blame devs for trying to be creative with a game they created, you just sound flat out ungrateful, as if they can't make mistakes and try new things, yes there is unbalance and yea there are probably a bunch of ways that they could go about solving it but it seems like they want it to go a certain direction and from the look of it seems possible that they could balance all the classes out if they were to continue and not be persuaded by every upset player who doesn't like change or hates losing so much they must complain IMMEDIATELY @exploding penguin, the only drains that cost 0 mp are specifically the ones that also have a regain which would make it pointless to cost mp to get mp, you wouldn't expect to use 10mp for a max battery backup as that's counter productive
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