Why doesn't health and energy have diminishments? (Full Version)

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edwardvulture -> Why doesn't health and energy have diminishments? (12/9/2013 17:20:13)

Every other stats have diminishments, why doesn't health or energy?




Mother1 -> RE: How come energy doesn't scale in 1.25s (12/9/2013 17:23:43)

Energy actually does scale like that.

quote:

-Energy Flow Adjustments-
With recent updates adding energy costs to cores, and reworking passive skills into useable skills, energy management has become much more important. We feel that this is an important aspect to managing the pace of a fight, but certain things are a little out of line, so we want to review the system in general to make it fit better with the updated skills.
Energy per stat point has been increased to 1.25 from 1. Now every 4 stat points will give +5 Max Energy


Taken from the design notes.




edwardvulture -> RE: How come energy doesn't scale in 1.25s (12/9/2013 17:31:05)

ahhhh I just noticed it jumps from 79 to 81. I'm going to edit this topic to something more fitting.




Ranloth -> RE: How come energy doesn't scale in 1.25s (12/9/2013 17:37:55)

In regards to your new thread title, it's because HP and EP were nerfed when Omega has started - going from 2 HP/EP per stat to 1.25 HP/EP per stat. Agility has served as that diminishing, and it's not needed no more.




Exploding Penguin -> RE: How come energy doesn't scale in 1.25s (12/9/2013 21:59:26)

except with the lack of passive armors high HP and high strength abusers have a field day, especially with nerfed crit damage.

There should still be some sort of diminishing return, IMO. At least on health, if not energy.




Mother1 -> RE: How come energy doesn't scale in 1.25s (12/9/2013 22:13:34)

@ exploding

I remember the staff calling that idea a bad band aid for a gaping wound at best. Adding diminishing returns on health will just be bring back the old agility thing that the staff worked so hard to get rid off. Not to mention it will once again restrict freedom which omega last I checked is suppose to be for.




Remorse -> RE: How come energy doesn't scale in 1.25s (12/9/2013 22:20:03)

I don't like all dimishing returns, it is nothing but a variety constricting band aid solution.






edwardvulture -> RE: How come energy doesn't scale in 1.25s (12/10/2013 0:30:58)

low support and high health is sort of overpowered




Teserve -> RE: How come energy doesn't scale in 1.25s (12/10/2013 2:32:45)

@above
How so?

@below
Crit chance isnt the only thing support does.




edwardvulture -> RE: How come energy doesn't scale in 1.25s (12/10/2013 4:52:46)

^If they don't get crit then having low support serves no penalty




Exploding Penguin -> RE: How come energy doesn't scale in 1.25s (12/12/2013 0:00:41)

I don't find diminishing returns a band-aid fix for balance. However, what I don't like about it is that it supports balance of all the stats, which I already didn't like because of focus which promotes it even more. Focus should not be promoted so much.




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